Changes for page b. Use Case with Claims

Last modified by Shivangi Kachole on 2025/10/09 15:32

From version 9.1
edited by Soham Kulthe
on 2025/10/07 17:28
Change comment: There is no comment for this version
To version 3.1
edited by Soham Kulthe
on 2025/09/25 17:02
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -10,86 +10,27 @@
10 10  {{/html}}
11 11  
12 12  
13 -**Use case 1: **Personalized Memory Game
14 14  
15 -|(% style="width:180px" %)**Objective**|(% style="width:716px" %)Enhance engagement and emotional well-being by integrating personalized/family photos into the memory game.
16 -|(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management
17 -|(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD
18 -|(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper
19 -|(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)(((
14 +|(% style="width:166px" %)**Objective**|(% style="width:653px" %)OB1: Entertain and PwD
15 +|(% style="width:166px" %)**TDP**|(% style="width:653px" %)TDP: Human-Robot Game Management
16 +|(% style="width:166px" %)**IDP**|(% style="width:653px" %)IDP:
17 +|(% style="width:166px" %)**Actors**|(% style="width:653px" %)Person with Dementia, Caretaker, Pepper
18 +|(% style="width:166px" %)**Pre-Condition**|(% style="width:653px" %)(((
20 20  PwD is waiting for the matching game in the activity room.
21 21  
22 -Caretaker uploads the pictures and descriptions provided by the family.
21 +Caretaker uploads the data provided b the family.
23 23  
24 24  Pepper is ready to start the game, and interact with PwD.
25 -)))
26 -|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the personalized game and shares some stories with Pepper
27 -|(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)(((
28 -~1. Pepper introduces itself and explains rules of the game.
29 29  
30 -2. Pepper shows the personalized matchmaking game, and interacts with PwD.
31 -
32 -3. The PwD plays the game.
33 -
34 -4. Pepper acknowledges matches and prompts
35 -
36 -* Example: “That’s your son, right?”
37 -
38 -5. PwD responds verbally
39 -
40 -6. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing.
41 -
42 -7. The Game continues until the grid is completed.
43 -
44 -8. Pepper thanks the player and the session ends
45 -
46 46  
47 47  )))
27 +|(% style="width:166px" %)**Post-Condition**|(% style="width:653px" %)The game has ended
28 +|(% style="width:166px" %)**Action Sequence**|(% style="width:653px" %)(((
29 +~1. ...
48 48  
49 -|(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)**
50 -|(% style="width:135px" %)CL1 Personalization increases engagement|(% style="width:245px" %)Present personalized images|(% style="width:238px" %)Comparatively shorter play duration(((
51 -
52 -)))|(% style="width:201px" %)2-6
53 -|(% style="width:135px" %)CL2 Familiar content triggers autobiographical memory|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)PwD shares memories, improves mood|(% style="width:201px" %)4-5
54 -
55 -**Use case 2: **Personalized Matching Game
56 -
57 -|(% style="width:180px" %)**Objective**|(% style="width:716px" %)Enhance engagement and emotional well-being by integrating personalized/family photos into the matching game.
58 -|(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management
59 -|(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD
60 -|(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper
61 -|(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)(((
62 -PwD is waiting for the matching game in the activity room.
63 -
64 -Caretaker uploads the pictures and descriptions provided by the family.
65 -
66 -Pepper is ready to start the game, and interact with PwD.
31 +2. ...
67 67  )))
68 -|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the personalized game and shares some stories with Pepper
69 -|(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)(((
70 -~1. Pepper introduces itself and explains rules of the matching game.
71 71  
72 -2. Pepper shows the personalized matching game, and interacts with PwD.
73 -
74 -3. The PwD plays the game.
75 -
76 -4. Pepper acknowledges matches and hints.
77 -
78 -5. PwD responds verbally
79 -
80 -6. If PwD guesses incorrectly, then Pepper gives out hints that would hlp them in guessing.
81 -
82 -7. The Game continues until the grid is completed.
83 -
84 -8. Pepper thanks the player and the session ends
85 -
86 -
87 -)))
88 -
89 89  |(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)**
90 -|(% style="width:135px" %)CL1 Structured game flow supports cognitive orientation|(% style="width:245px" %)Game follows a predictable sequence|(% style="width:238px" %)Longer play duration(((
91 -
92 -)))|(% style="width:201px" %)1-8
93 -|(% style="width:135px" %)CL2 Familiar content triggers autobiographical memory|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)Display of family photos and names|(% style="width:201px" %)4-5
94 -
95 -|(% style="width:135px" %)CL3 Reminiscence supports emotional regulation|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)Personalized questions prompt nostalgic reflection|(% style="width:201px" %)4-5
35 +|(% style="width:135px" %)CL1 ...|(% style="width:245px" %) |(% style="width:238px" %) |(% style="width:201px" %)
36 +|(% style="width:135px" %)CL2 ..|(% style="width:245px" %) |(% style="width:238px" %) |(% style="width:201px" %)