Changes for page b. Use Case with Claims

Last modified by Shivangi Kachole on 2025/10/09 15:32

From version 9.1
edited by Soham Kulthe
on 2025/10/07 17:28
Change comment: There is no comment for this version
To version 11.1
edited by Shivangi Kachole
on 2025/10/09 15:08
Change comment: There is no comment for this version

Summary

Details

Page properties
Author
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1 -XWiki.SohamKulthe
1 +XWiki.ShivangiKachole
Content
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33 33  
34 34  4. Pepper acknowledges matches and prompts
35 35  
36 -* Example: “That’s your son, right?”
36 +(% style="background-color:transparent" %)5. PwD responds verbally
37 37  
38 -5. PwD responds verbally
39 -
40 40  6. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing.
41 41  
42 42  7. The Game continues until the grid is completed.
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43 43  
44 44  8. Pepper thanks the player and the session ends
45 45  
44 +
46 46  
47 47  )))
48 48  
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77 77  
78 78  5. PwD responds verbally
79 79  
80 -6. If PwD guesses incorrectly, then Pepper gives out hints that would hlp them in guessing.
79 +6. If PwD guesses incorrectly, then Pepper gives out hints that would help them in guessing.
81 81  
82 82  7. The Game continues until the grid is completed.
83 83  
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92 92  )))|(% style="width:201px" %)1-8
93 93  |(% style="width:135px" %)CL2 Familiar content triggers autobiographical memory|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)Display of family photos and names|(% style="width:201px" %)4-5
94 94  
95 -|(% style="width:135px" %)CL3 Reminiscence supports emotional regulation|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)Personalized questions prompt nostalgic reflection|(% style="width:201px" %)4-5
94 +|(% style="width:135px" %)CL3 Reminiscence supports emotional regulation|(% style="width:245px" %)Personalized questions prompt nostalgic reflection|(% style="width:238px" %)Improves mood, reduces agitation or withdrawal|(% style="width:201px" %)4-5