Changes for page b. Use Case with Claims

Last modified by Shivangi Kachole on 2025/10/09 15:32

From version 3.1
edited by Soham Kulthe
on 2025/09/25 17:02
Change comment: There is no comment for this version
To version 6.1
edited by Shivangi Kachole
on 2025/09/27 14:24
Change comment: There is no comment for this version

Summary

Details

Page properties
Author
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1 -XWiki.SohamKulthe
1 +XWiki.ShivangiKachole
Content
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10 10  {{/html}}
11 11  
12 12  
13 +**Use case 1: **Regular Memory Game
13 13  
14 -|(% style="width:166px" %)**Objective**|(% style="width:653px" %)OB1: Entertain and PwD
15 -|(% style="width:166px" %)**TDP**|(% style="width:653px" %)TDP: Human-Robot Game Management
16 -|(% style="width:166px" %)**IDP**|(% style="width:653px" %)IDP:
17 -|(% style="width:166px" %)**Actors**|(% style="width:653px" %)Person with Dementia, Caretaker, Pepper
18 -|(% style="width:166px" %)**Pre-Condition**|(% style="width:653px" %)(((
15 +|(% style="width:180px" %)**Objective**|(% style="width:716px" %)Support cognitive engagement and structured activity for people with dementia using a standard memory game.
16 +|(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management
17 +|(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD
18 +|(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper
19 +|(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)(((
19 19  PwD is waiting for the matching game in the activity room.
20 20  
21 -Caretaker uploads the data provided b the family.
22 +Pepper is powered on,
22 22  
23 -Pepper is ready to start the game, and interact with PwD.
24 +The generic memory game cards prepared.
25 +)))
26 +|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the game and the game has ended
27 +|(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)(((
28 +~1. PwD enters the room and waits for the matching game
24 24  
30 +2. Pepper introduces itself and explains rules of the game.
31 +
32 +3. Pepper shows the regular matchmaking game, and interacts with PwD.
33 +
34 +4. The PwD plays the game.
35 +
36 +5. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing.
37 +
38 +6. The Game continues until the grid is completed.
39 +
40 +7. Pepper thanks player and ends the session
41 +)))
42 +
43 +|(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)**
44 +|(% style="width:135px" %)CL1 Robot guidance reduces caretaker's task load|(% style="width:245px" %)Rule explanation & game flow|(% style="width:238px" %)The caretaker can focus on emotional monitoring(((
25 25  
46 +)))|(% style="width:201px" %)2–6
47 +|(% style="width:135px" %)CL2 People stay engaged when they get feedback.|(% style="width:245px" %)Motivational hints|(% style="width:238px" %)PwD stays focused|(% style="width:201px" %)5
48 +
49 +**Use case 2: **Personalized Memory Game
50 +
51 +|(% style="width:180px" %)**Objective**|(% style="width:716px" %)Enhance engagement and emotional well-being by integrating personalized/family photos into the memory game.
52 +|(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management
53 +|(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD
54 +|(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper
55 +|(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)(((
56 +PwD is waiting for the matching game in the activity room.
57 +
58 +Caretaker uploads the pictures and descriptions provided by the family.
59 +
60 +Pepper is ready to start the game, and interact with PwD.
26 26  )))
27 -|(% style="width:166px" %)**Post-Condition**|(% style="width:653px" %)The game has ended
28 -|(% style="width:166px" %)**Action Sequence**|(% style="width:653px" %)(((
29 -~1. ...
62 +|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the personalized game and shares some stories with Pepper
63 +|(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)(((
64 +~1. Pepper introduces itself and explains rules of the game.
30 30  
31 -2. ...
66 +2. Pepper shows the personalized matchmaking game, and interacts with PwD.
67 +
68 +3. The PwD plays the game.
69 +
70 +4. Pepper acknowledges matches and prompts
71 +
72 +* Example: “That’s your son, right?”
73 +
74 +5. PwD responds verbally
75 +
76 +6. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing.
77 +
78 +7. The Game continues until the grid is completed.
79 +
80 +8. Pepper thanks the player and the session ends
81 +
82 +
32 32  )))
33 33  
85 +
34 34  |(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)**
35 -|(% style="width:135px" %)CL1 ...|(% style="width:245px" %) |(% style="width:238px" %) |(% style="width:201px" %)
36 -|(% style="width:135px" %)CL2 ..|(% style="width:245px" %) |(% style="width:238px" %) |(% style="width:201px" %)
87 +|(% style="width:135px" %)CL1 Personalization increases engagement|(% style="width:245px" %)Present personalized images|(% style="width:238px" %)Longer play duration(((
88 +
89 +)))|(% style="width:201px" %)2-6
90 +|(% style="width:135px" %)CL2 Personalized prompts make you think of old memories|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)PwD shares memories, improves mood|(% style="width:201px" %)4-5