Changes for page b. Use Case with Claims
Last modified by Shivangi Kachole on 2025/10/09 15:32
From version 3.1
edited by Soham Kulthe
on 2025/09/25 17:02
on 2025/09/25 17:02
Change comment:
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To version 6.1
edited by Shivangi Kachole
on 2025/09/27 14:24
on 2025/09/27 14:24
Change comment:
There is no comment for this version
Summary
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Page properties (2 modified, 0 added, 0 removed)
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... ... @@ -10,27 +10,81 @@ 10 10 {{/html}} 11 11 12 12 13 +**Use case 1: **Regular Memory Game 13 13 14 -|(% style="width:1 66px" %)**Objective**|(% style="width:653px" %)OB1:Entertain andPwD15 -|(% style="width:1 66px" %)**TDP**|(% style="width:653px" %)TDP: Human-Robot Game Management16 -|(% style="width:1 66px" %)**IDP**|(% style="width:653px" %)IDP:17 -|(% style="width:1 66px" %)**Actors**|(% style="width:653px" %)Person with Dementia, Caretaker, Pepper18 -|(% style="width:1 66px" %)**Pre-Condition**|(% style="width:653px" %)(((15 +|(% style="width:180px" %)**Objective**|(% style="width:716px" %)Support cognitive engagement and structured activity for people with dementia using a standard memory game. 16 +|(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management 17 +|(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD 18 +|(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper 19 +|(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)((( 19 19 PwD is waiting for the matching game in the activity room. 20 20 21 - Caretakeruploadsthe dataprovidedb the family.22 +Pepper is powered on, 22 22 23 -Pepper is ready to start the game, and interact with PwD. 24 +The generic memory game cards prepared. 25 +))) 26 +|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the game and the game has ended 27 +|(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)((( 28 +~1. PwD enters the room and waits for the matching game 24 24 30 +2. Pepper introduces itself and explains rules of the game. 31 + 32 +3. Pepper shows the regular matchmaking game, and interacts with PwD. 33 + 34 +4. The PwD plays the game. 35 + 36 +5. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing. 37 + 38 +6. The Game continues until the grid is completed. 39 + 40 +7. Pepper thanks player and ends the session 41 +))) 42 + 43 +|(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)** 44 +|(% style="width:135px" %)CL1 Robot guidance reduces caretaker's task load|(% style="width:245px" %)Rule explanation & game flow|(% style="width:238px" %)The caretaker can focus on emotional monitoring((( 25 25 46 +)))|(% style="width:201px" %)2–6 47 +|(% style="width:135px" %)CL2 People stay engaged when they get feedback.|(% style="width:245px" %)Motivational hints|(% style="width:238px" %)PwD stays focused|(% style="width:201px" %)5 48 + 49 +**Use case 2: **Personalized Memory Game 50 + 51 +|(% style="width:180px" %)**Objective**|(% style="width:716px" %)Enhance engagement and emotional well-being by integrating personalized/family photos into the memory game. 52 +|(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management 53 +|(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD 54 +|(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper 55 +|(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)((( 56 +PwD is waiting for the matching game in the activity room. 57 + 58 +Caretaker uploads the pictures and descriptions provided by the family. 59 + 60 +Pepper is ready to start the game, and interact with PwD. 26 26 ))) 27 -|(% style="width:1 66px" %)**Post-Condition**|(% style="width:653px" %)The game has ended28 -|(% style="width:1 66px" %)**Action Sequence**|(% style="width:653px" %)(((29 -~1. . ..62 +|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the personalized game and shares some stories with Pepper 63 +|(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)((( 64 +~1. Pepper introduces itself and explains rules of the game. 30 30 31 -2. ... 66 +2. Pepper shows the personalized matchmaking game, and interacts with PwD. 67 + 68 +3. The PwD plays the game. 69 + 70 +4. Pepper acknowledges matches and prompts 71 + 72 +* Example: “That’s your son, right?” 73 + 74 +5. PwD responds verbally 75 + 76 +6. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing. 77 + 78 +7. The Game continues until the grid is completed. 79 + 80 +8. Pepper thanks the player and the session ends 81 + 82 + 32 32 ))) 33 33 85 + 34 34 |(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)** 35 -|(% style="width:135px" %)CL1 ...|(% style="width:245px" %) |(% style="width:238px" %) |(% style="width:201px" %) 36 -|(% style="width:135px" %)CL2 ..|(% style="width:245px" %) |(% style="width:238px" %) |(% style="width:201px" %) 87 +|(% style="width:135px" %)CL1 Personalization increases engagement|(% style="width:245px" %)Present personalized images|(% style="width:238px" %)Longer play duration((( 88 + 89 +)))|(% style="width:201px" %)2-6 90 +|(% style="width:135px" %)CL2 Personalized prompts make you think of old memories|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)PwD shares memories, improves mood|(% style="width:201px" %)4-5