Changes for page b. Use Case with Claims

Last modified by Shivangi Kachole on 2025/10/09 15:32

From version 16.1
edited by Shivangi Kachole
on 2025/10/09 15:14
Change comment: There is no comment for this version
To version 15.1
edited by Shivangi Kachole
on 2025/10/09 15:12
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -10,18 +10,85 @@
10 10  {{/html}}
11 11  
12 12  
13 -|**Objective**|
14 -|**TDP**|
15 -|**IDP**|
16 -|**Actors**|
17 -|**Pre-Condition**|
18 -|**Post-Condition**|
19 -|**Action Sequence**|(((
20 -~1. ...
13 +**Use case 1: **Personalized Memory Game
21 21  
22 -2. ...
15 +|(% style="width:180px" %)**Objective**|(% style="width:716px" %)Enhance engagement and emotional well-being by integrating personalized/family photos into the memory game.
16 +|(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management
17 +|(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD
18 +|(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper
19 +|(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)(((
20 +PwD is waiting for the matching game in the activity room.
21 +
22 +Caretaker uploads the pictures and descriptions provided by the family.
23 +
24 +Pepper is ready to start the game, and interact with PwD.
23 23  )))
26 +|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the personalized game and shares some stories with Pepper
27 +|(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)(((
28 +~1. Pepper introduces itself and explains rules of the game.
24 24  
25 -|**Claims (title)**|**Function**|**Effect(s)**|**Action Sequence Step(s)**
26 -|CL1 ...| | |
27 -|CL2 ..| | |
30 +2. Pepper shows the personalized matchmaking game, and interacts with PwD.
31 +
32 +3. The PwD plays the game.
33 +
34 +4. Pepper acknowledges matches and prompts
35 +
36 +(% style="background-color:transparent" %)5. PwD responds verbally
37 +
38 +6. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing.
39 +
40 +7. The Game continues until the grid is completed.
41 +
42 +8. Pepper thanks the player and the session ends
43 +
44 +
45 +
46 +)))
47 +
48 +|(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)**
49 +|(% style="width:135px" %)CL1 Personalization increases engagement|(% style="width:245px" %)Present personalized images|(% style="width:238px" %)Comparatively shorter play duration(((
50 +
51 +)))|(% style="width:201px" %)2-6
52 +|(% style="width:135px" %)CL2 Familiar content triggers autobiographical memory|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)PwD shares memories, improves mood|(% style="width:201px" %)4-5
53 +
54 +**Use case 2: **Personalized Matching Game
55 +
56 +|(% style="width:180px" %)**Objective**|(% style="width:716px" %)Enhance engagement and emotional well-being by integrating personalized/family photos into the matching game.
57 +|(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management
58 +|(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD
59 +|(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper
60 +|(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)(((
61 +PwD is waiting for the matching game in the activity room.
62 +
63 +Caretaker uploads the pictures and descriptions provided by the family.
64 +
65 +Pepper is ready to start the game, and interact with PwD.
66 +)))
67 +|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the personalized game and shares some stories with Pepper
68 +|(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)(((
69 +~1. Pepper introduces itself and explains rules of the matching game.
70 +
71 +2. Pepper shows the personalized matching game, and interacts with PwD.
72 +
73 +3. The PwD plays the game.
74 +
75 +4. Pepper acknowledges matches and hints.
76 +
77 +5. PwD responds verbally
78 +
79 +6. If PwD guesses incorrectly, then Pepper gives out hints that would help them in guessing.
80 +
81 +7. The Game continues until the grid is completed.
82 +
83 +8. Pepper thanks the player and the session ends
84 +
85 +
86 +)))
87 +
88 +|(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)**
89 +|(% style="width:135px" %)CL1 Structured game flow supports cognitive orientation|(% style="width:245px" %)Game follows a predictable sequence|(% style="width:238px" %)Longer play duration(((
90 +
91 +)))|(% style="width:201px" %)1-8
92 +|(% style="width:135px" %)CL2 Familiar content triggers autobiographical memory|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)Display of family photos and names|(% style="width:201px" %)4-5
93 +
94 +|(% style="width:135px" %)CL3 Reminiscence supports emotional regulation|(% style="width:245px" %)Personalized questions prompt nostalgic reflection|(% style="width:238px" %)Improves mood, reduces agitation or withdrawal|(% style="width:201px" %)4-5