Changes for page b. Use Case with Claims

Last modified by Shivangi Kachole on 2025/10/09 15:32

From version 13.1
edited by Shivangi Kachole
on 2025/10/09 15:11
Change comment: There is no comment for this version
To version 17.1
edited by Shivangi Kachole
on 2025/10/09 15:32
Change comment: There is no comment for this version

Summary

Details

Page properties
Title
... ... @@ -1,1 +1,1 @@
1 -UC02.0 Personalized Matching Game
1 +b. Use Case with Claims
Content
... ... @@ -10,85 +10,18 @@
10 10  {{/html}}
11 11  
12 12  
13 -**Use case 1: **Personalized Memory Game
13 +|**Objective**|
14 +|**TDP**|
15 +|**IDP**|
16 +|**Actors**|
17 +|**Pre-Condition**|
18 +|**Post-Condition**|
19 +|**Action Sequence**|(((
20 +~1. ...
14 14  
15 -|(% style="width:180px" %)**Objective**|(% style="width:716px" %)Enhance engagement and emotional well-being by integrating personalized/family photos into the memory game.
16 -|(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management
17 -|(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD
18 -|(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper
19 -|(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)(((
20 -PwD is waiting for the matching game in the activity room.
21 -
22 -Caretaker uploads the pictures and descriptions provided by the family.
23 -
24 -Pepper is ready to start the game, and interact with PwD.
22 +2. ...
25 25  )))
26 -|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the personalized game and shares some stories with Pepper
27 -|(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)(((
28 -~1. Pepper introduces itself and explains rules of the game.
29 29  
30 -2. Pepper shows the personalized matchmaking game, and interacts with PwD.
31 -
32 -3. The PwD plays the game.
33 -
34 -4. Pepper acknowledges matches and prompts
35 -
36 -(% style="background-color:transparent" %)5. PwD responds verbally
37 -
38 -6. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing.
39 -
40 -7. The Game continues until the grid is completed.
41 -
42 -8. Pepper thanks the player and the session ends
43 -
44 -
45 -
46 -)))
47 -
48 -|(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)**
49 -|(% style="width:135px" %)CL1 Personalization increases engagement|(% style="width:245px" %)Present personalized images|(% style="width:238px" %)Comparatively shorter play duration(((
50 -
51 -)))|(% style="width:201px" %)2-6
52 -|(% style="width:135px" %)CL2 Familiar content triggers autobiographical memory|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)PwD shares memories, improves mood|(% style="width:201px" %)4-5
53 -
54 -**Use case 2: **Personalized Matching Game
55 -
56 -|(% style="width:180px" %)**Objective**|(% style="width:716px" %)Enhance engagement and emotional well-being by integrating personalized/family photos into the matching game.
57 -|(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management
58 -|(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD
59 -|(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper
60 -|(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)(((
61 -PwD is waiting for the matching game in the activity room.
62 -
63 -Caretaker uploads the pictures and descriptions provided by the family.
64 -
65 -Pepper is ready to start the game, and interact with PwD.
66 -)))
67 -|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the personalized game and shares some stories with Pepper
68 -|(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)(((
69 -~1. Pepper introduces itself and explains rules of the matching game.
70 -
71 -2. Pepper shows the personalized matching game, and interacts with PwD.
72 -
73 -3. The PwD plays the game.
74 -
75 -4. Pepper acknowledges matches and hints.
76 -
77 -5. PwD responds verbally
78 -
79 -6. If PwD guesses incorrectly, then Pepper gives out hints that would help them in guessing.
80 -
81 -7. The Game continues until the grid is completed.
82 -
83 -8. Pepper thanks the player and the session ends
84 -
85 -
86 -)))
87 -
88 -|(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)**
89 -|(% style="width:135px" %)CL1 Structured game flow supports cognitive orientation|(% style="width:245px" %)Game follows a predictable sequence|(% style="width:238px" %)Longer play duration(((
90 -
91 -)))|(% style="width:201px" %)1-8
92 -|(% style="width:135px" %)CL2 Familiar content triggers autobiographical memory|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)Display of family photos and names|(% style="width:201px" %)4-5
93 -
94 -|(% style="width:135px" %)CL3 Reminiscence supports emotional regulation|(% style="width:245px" %)Personalized questions prompt nostalgic reflection|(% style="width:238px" %)Improves mood, reduces agitation or withdrawal|(% style="width:201px" %)4-5
25 +|**Claims (title)**|**Function**|**Effect(s)**|**Action Sequence Step(s)**
26 +|CL1 ...| | |
27 +|CL2 ..| | |