Changes for page b. Use Case with Claims
Last modified by Shivangi Kachole on 2025/10/09 15:32
From version 12.1
edited by Shivangi Kachole
on 2025/10/09 15:10
on 2025/10/09 15:10
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To version 6.1
edited by Shivangi Kachole
on 2025/09/27 14:24
on 2025/09/27 14:24
Change comment:
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... ... @@ -10,9 +10,9 @@ 10 10 {{/html}} 11 11 12 12 13 -**Use case 1: ** PersonalizedMemory Game13 +**Use case 1: **Regular Memory Game 14 14 15 -|(% style="width:180px" %)**Objective**|(% style="width:716px" %) Enhance engagement and emotional well-being byintegratingpersonalized/familyphotostothememory game.15 +|(% style="width:180px" %)**Objective**|(% style="width:716px" %)Support cognitive engagement and structured activity for people with dementia using a standard memory game. 16 16 |(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management 17 17 |(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD 18 18 |(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper ... ... @@ -19,41 +19,36 @@ 19 19 |(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)((( 20 20 PwD is waiting for the matching game in the activity room. 21 21 22 - Caretaker uploads thepictures and descriptions providedby the family.22 +Pepper is powered on, 23 23 24 - Peppersready tostartthegame,andinteract with PwD.24 +The generic memory game cards prepared. 25 25 ))) 26 -|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the personalizedgame andsharessome storieswith Pepper26 +|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the game and the game has ended 27 27 |(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)((( 28 -~1. P epperintroducesitselfandexplains rulesofthe game.28 +~1. PwD enters the room and waits for the matching game 29 29 30 -2. Pepper showsthe personalizedmatchmakinggame,and interactswithPwD.30 +2. Pepper introduces itself and explains rules of the game. 31 31 32 -3. ThePwDplaysthegame.32 +3. Pepper shows the regular matchmaking game, and interacts with PwD. 33 33 34 -4. Pepperacknowledgesmatchesand prompts34 +4. The PwD plays the game. 35 35 36 - (%style="background-color:transparent"%)5.PwDrespondsverbally36 +5. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing. 37 37 38 -6. IfPwDguessesincorrectly,thenPeppergivesout hintsthat would aidthem in guessing.38 +6. The Game continues until the grid is completed. 39 39 40 -7. The Game continues until the grid is completed. 41 - 42 -8. Pepper thanks the player and the session ends 43 - 44 - 45 - 40 +7. Pepper thanks player and ends the session 46 46 ))) 47 47 48 48 |(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)** 49 -|(% style="width:135px" %)CL1 Personalizationincreases engagement|(% style="width:245px" %)Presentpersonalizedimages|(% style="width:238px" %)Comparativelyshorterplayduration(((44 +|(% style="width:135px" %)CL1 Robot guidance reduces caretaker's task load|(% style="width:245px" %)Rule explanation & game flow|(% style="width:238px" %)The caretaker can focus on emotional monitoring((( 50 50 51 -)))|(% style="width:201px" %)2 -652 -|(% style="width:135px" %)CL2 Familiarcontenttriggersautobiographical memory|(% style="width:245px" %)Robotasks reflective questions|(% style="width:238px" %)PwD sharesmemories, improves mood|(% style="width:201px" %)4-546 +)))|(% style="width:201px" %)2–6 47 +|(% style="width:135px" %)CL2 People stay engaged when they get feedback.|(% style="width:245px" %)Motivational hints|(% style="width:238px" %)PwD stays focused|(% style="width:201px" %)5 53 53 54 -**Use case 2: **Personalized M atchingGame49 +**Use case 2: **Personalized Memory Game 55 55 56 -|(% style="width:180px" %)**Objective**|(% style="width:716px" %)Enhance engagement and emotional well-being by integrating personalized/family photos into the m atchinggame.51 +|(% style="width:180px" %)**Objective**|(% style="width:716px" %)Enhance engagement and emotional well-being by integrating personalized/family photos into the memory game. 57 57 |(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management 58 58 |(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD 59 59 |(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper ... ... @@ -66,17 +66,19 @@ 66 66 ))) 67 67 |(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the personalized game and shares some stories with Pepper 68 68 |(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)((( 69 -~1. Pepper introduces itself and explains rules of the matchinggame.64 +~1. Pepper introduces itself and explains rules of the game. 70 70 71 -2. Pepper shows the personalized matching game, and interacts with PwD. 66 +2. Pepper shows the personalized matchmaking game, and interacts with PwD. 72 72 73 73 3. The PwD plays the game. 74 74 75 -4. Pepper acknowledges matches and hints.70 +4. Pepper acknowledges matches and prompts 76 76 72 +* Example: “That’s your son, right?” 73 + 77 77 5. PwD responds verbally 78 78 79 -6. If PwD guesses incorrectly, then Pepper gives out hints that would helpthem in guessing.76 +6. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing. 80 80 81 81 7. The Game continues until the grid is completed. 82 82 ... ... @@ -85,10 +85,9 @@ 85 85 86 86 ))) 87 87 85 + 88 88 |(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)** 89 -|(% style="width:135px" %)CL1 Structured game flow supportscognitiveorientation|(% style="width:245px" %)Gamefollowsapredictableequence|(% style="width:238px" %)Longer play duration(((87 +|(% style="width:135px" %)CL1 Personalization increases engagement|(% style="width:245px" %)Present personalized images|(% style="width:238px" %)Longer play duration((( 90 90 91 -)))|(% style="width:201px" %)1-8 92 -|(% style="width:135px" %)CL2 Familiar content triggers autobiographical memory|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)Display of family photos and names|(% style="width:201px" %)4-5 93 - 94 -|(% style="width:135px" %)CL3 Reminiscence supports emotional regulation|(% style="width:245px" %)Personalized questions prompt nostalgic reflection|(% style="width:238px" %)Improves mood, reduces agitation or withdrawal|(% style="width:201px" %)4-5 89 +)))|(% style="width:201px" %)2-6 90 +|(% style="width:135px" %)CL2 Personalized prompts make you think of old memories|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)PwD shares memories, improves mood|(% style="width:201px" %)4-5