Changes for page b. Use Case with Claims
Last modified by Shivangi Kachole on 2025/10/09 15:32
From version 12.1
edited by Shivangi Kachole
on 2025/10/09 15:10
on 2025/10/09 15:10
Change comment:
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To version 17.1
edited by Shivangi Kachole
on 2025/10/09 15:32
on 2025/10/09 15:32
Change comment:
There is no comment for this version
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... ... @@ -10,85 +10,18 @@ 10 10 {{/html}} 11 11 12 12 13 -**Use case 1: **Personalized Memory Game 13 +|**Objective**| 14 +|**TDP**| 15 +|**IDP**| 16 +|**Actors**| 17 +|**Pre-Condition**| 18 +|**Post-Condition**| 19 +|**Action Sequence**|((( 20 +~1. ... 14 14 15 -|(% style="width:180px" %)**Objective**|(% style="width:716px" %)Enhance engagement and emotional well-being by integrating personalized/family photos into the memory game. 16 -|(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management 17 -|(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD 18 -|(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper 19 -|(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)((( 20 -PwD is waiting for the matching game in the activity room. 21 - 22 -Caretaker uploads the pictures and descriptions provided by the family. 23 - 24 -Pepper is ready to start the game, and interact with PwD. 22 +2. ... 25 25 ))) 26 -|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the personalized game and shares some stories with Pepper 27 -|(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)((( 28 -~1. Pepper introduces itself and explains rules of the game. 29 29 30 -2. Pepper shows the personalized matchmaking game, and interacts with PwD. 31 - 32 -3. The PwD plays the game. 33 - 34 -4. Pepper acknowledges matches and prompts 35 - 36 -(% style="background-color:transparent" %)5. PwD responds verbally 37 - 38 -6. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing. 39 - 40 -7. The Game continues until the grid is completed. 41 - 42 -8. Pepper thanks the player and the session ends 43 - 44 - 45 - 46 -))) 47 - 48 -|(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)** 49 -|(% style="width:135px" %)CL1 Personalization increases engagement|(% style="width:245px" %)Present personalized images|(% style="width:238px" %)Comparatively shorter play duration((( 50 - 51 -)))|(% style="width:201px" %)2-6 52 -|(% style="width:135px" %)CL2 Familiar content triggers autobiographical memory|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)PwD shares memories, improves mood|(% style="width:201px" %)4-5 53 - 54 -**Use case 2: **Personalized Matching Game 55 - 56 -|(% style="width:180px" %)**Objective**|(% style="width:716px" %)Enhance engagement and emotional well-being by integrating personalized/family photos into the matching game. 57 -|(% style="width:180px" %)**TDP**|(% style="width:716px" %)TDP: Human-Robot Game Management 58 -|(% style="width:180px" %)**IDP**|(% style="width:716px" %)TBD 59 -|(% style="width:180px" %)**Actors**|(% style="width:716px" %)Person with Dementia, Caretaker, Pepper 60 -|(% style="width:180px" %)**Pre-Condition**|(% style="width:716px" %)((( 61 -PwD is waiting for the matching game in the activity room. 62 - 63 -Caretaker uploads the pictures and descriptions provided by the family. 64 - 65 -Pepper is ready to start the game, and interact with PwD. 66 -))) 67 -|(% style="width:180px" %)**Post-Condition**|(% style="width:716px" %)PwD has played through the personalized game and shares some stories with Pepper 68 -|(% style="width:180px" %)**Action Sequence**|(% style="width:716px" %)((( 69 -~1. Pepper introduces itself and explains rules of the matching game. 70 - 71 -2. Pepper shows the personalized matching game, and interacts with PwD. 72 - 73 -3. The PwD plays the game. 74 - 75 -4. Pepper acknowledges matches and hints. 76 - 77 -5. PwD responds verbally 78 - 79 -6. If PwD guesses incorrectly, then Pepper gives out hints that would help them in guessing. 80 - 81 -7. The Game continues until the grid is completed. 82 - 83 -8. Pepper thanks the player and the session ends 84 - 85 - 86 -))) 87 - 88 -|(% style="width:135px" %)**Claims (title)**|(% style="width:245px" %)**Function**|(% style="width:238px" %)**Effect(s)**|(% style="width:201px" %)**Action Sequence Step(s)** 89 -|(% style="width:135px" %)CL1 Structured game flow supports cognitive orientation|(% style="width:245px" %)Game follows a predictable sequence|(% style="width:238px" %)Longer play duration((( 90 - 91 -)))|(% style="width:201px" %)1-8 92 -|(% style="width:135px" %)CL2 Familiar content triggers autobiographical memory|(% style="width:245px" %)Robot asks reflective questions|(% style="width:238px" %)Display of family photos and names|(% style="width:201px" %)4-5 93 - 94 -|(% style="width:135px" %)CL3 Reminiscence supports emotional regulation|(% style="width:245px" %)Personalized questions prompt nostalgic reflection|(% style="width:238px" %)Improves mood, reduces agitation or withdrawal|(% style="width:201px" %)4-5 25 +|**Claims (title)**|**Function**|**Effect(s)**|**Action Sequence Step(s)** 26 +|CL1 ...| | | 27 +|CL2 ..| | |