b. Use Case with Claims

Last modified by Shivangi Kachole on 2025/09/27 14:24

Use case 1: Regular Memory Game

ObjectiveSupport cognitive engagement and structured activity for people with dementia using a standard memory game.
TDPTDP: Human-Robot Game Management
IDPTBD
ActorsPerson with Dementia, Caretaker, Pepper
Pre-Condition

PwD is waiting for the matching game in the activity room.

Pepper is powered on,

The generic memory game cards prepared.

Post-ConditionPwD has played through the game and the game has ended
Action Sequence

1. PwD enters the room and waits for the matching game

2. Pepper introduces itself and explains rules of the game.

3. Pepper shows the regular matchmaking game, and interacts with PwD.

4. The PwD plays the game.

5. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing.

6. The Game continues until the grid is completed.

7. Pepper thanks player and ends the session

Claims (title)FunctionEffect(s)Action Sequence Step(s)
CL1 Robot guidance reduces caretaker's task loadRule explanation & game flowThe caretaker can focus on emotional monitoring

 

2–6
CL2 People stay engaged when they get feedback.Motivational hintsPwD stays focused5

Use case 2: Personalized Memory Game

ObjectiveEnhance engagement and emotional well-being by integrating personalized/family photos into the memory game.
TDPTDP: Human-Robot Game Management
IDPTBD
ActorsPerson with Dementia, Caretaker, Pepper
Pre-Condition

PwD is waiting for the matching game in the activity room.

Caretaker uploads the pictures and descriptions provided by the family.

Pepper is ready to start the game, and interact with PwD.

Post-ConditionPwD has played through the personalized game and shares some stories with Pepper
Action Sequence

1. Pepper introduces itself and explains rules of the game.

2. Pepper shows the personalized matchmaking game, and interacts with PwD.

3. The PwD plays the game.

4. Pepper acknowledges matches and prompts 

  • Example: “That’s your son, right?”

5. PwD responds verbally

6. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing.

7. The Game continues until the grid is completed.

8. Pepper thanks the player and the session ends

 

Claims (title)FunctionEffect(s)Action Sequence Step(s)
CL1 Personalization increases engagementPresent personalized imagesLonger play duration

 

2-6
CL2 Personalized prompts make you think of old memoriesRobot asks reflective questionsPwD shares memories, improves mood4-5