b. Use Case with Claims
Use case 1: Regular Memory Game
Objective | Support cognitive engagement and structured activity for people with dementia using a standard memory game. |
TDP | TDP: Human-Robot Game Management |
IDP | TBD |
Actors | Person with Dementia, Caretaker, Pepper |
Pre-Condition | PwD is waiting for the matching game in the activity room. Pepper is powered on, The generic memory game cards prepared. |
Post-Condition | PwD has played through the game and the game has ended |
Action Sequence | 1. PwD enters the room and waits for the matching game 2. Pepper introduces itself and explains rules of the game. 3. Pepper shows the regular matchmaking game, and interacts with PwD. 4. The PwD plays the game. 5. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing. 6. The Game continues until the grid is completed. 7. Pepper thanks player and ends the session |
Claims (title) | Function | Effect(s) | Action Sequence Step(s) |
CL1 Robot guidance reduces caretaker's task load | Rule explanation & game flow | The caretaker can focus on emotional monitoring
| 2–6 |
CL2 People stay engaged when they get feedback. | Motivational hints | PwD stays focused | 5 |
Use case 2: Personalized Memory Game
Objective | Enhance engagement and emotional well-being by integrating personalized/family photos into the memory game. |
TDP | TDP: Human-Robot Game Management |
IDP | TBD |
Actors | Person with Dementia, Caretaker, Pepper |
Pre-Condition | PwD is waiting for the matching game in the activity room. Caretaker uploads the pictures and descriptions provided by the family. Pepper is ready to start the game, and interact with PwD. |
Post-Condition | PwD has played through the personalized game and shares some stories with Pepper |
Action Sequence | 1. Pepper introduces itself and explains rules of the game. 2. Pepper shows the personalized matchmaking game, and interacts with PwD. 3. The PwD plays the game. 4. Pepper acknowledges matches and prompts
5. PwD responds verbally 6. If PwD guesses incorrectly, then Pepper gives out hints that would aid them in guessing. 7. The Game continues until the grid is completed. 8. Pepper thanks the player and the session ends
|
Claims (title) | Function | Effect(s) | Action Sequence Step(s) |
CL1 Personalization increases engagement | Present personalized images | Longer play duration
| 2-6 |
CL2 Personalized prompts make you think of old memories | Robot asks reflective questions | PwD shares memories, improves mood | 4-5 |