Wiki source code of UC01.0: Walking Initiation

Version 3.1 by Matei Dogariu on 2025/09/26 19:29

Show last authors
1 |(% style="width:147px" %)**Objective**|(% style="width:752px" %)OB01: Make **PwD** feel more autonomous
2 |(% style="width:147px" %)**TDP**|(% style="width:752px" %)TODO: No Ideea
3 |(% style="width:147px" %)**Actors**|(% style="width:752px" %)**Person with Dementia,** **Robot**
4 |(% style="width:147px" %)**Pre-condition**|(% style="width:752px" %)
5 |(% style="width:147px" %)**Post-condition**|(% style="width:752px" %)(((
6 **PwD **and **Robot **are both outside walking.
7
8 Caretaker is notified of activity.
9
10 |(% style="width:752px" %)(((
11 The **Robot **has enough battery charge.
12
13 Wireless connection is strong enough.
14
15 **Person with Dementia **is inside their place of living.
16
17 Current time of day is within set limits.
18
19 Has not rained in the past 24 hours.
20
21 **Robot **is ready to initiate the walking activity.
22 )))
23 |(% style="width:752px" %)(((
24 **PwD **and **Robot **are both outside walking.
25
26 Caretaker is notified of activity.
27 )))
28 )))
29 |(% style="width:147px" %)**Action sequence**|(% style="width:752px" %)(((
30 1. The **Robot** approaches the **PwD** and uses audio cues that suggest going for a walk (e.g. playing a pre-recorded message like "Would you like to go for a walk?"). Or, the **PwD **expresses interest in going outside and the **Robot** recognises this audio cue.
31 1. The **Robot** moves toward the **PwD**'s walking preparation area.
32 1. The **Robot** waits while the **PwD** prepares for the walk, and provides encouragement through pre-recorded messages.
33 1. Upon audio confirmation from **PwD** that they are ready, the **Robot** moves toward the exit door and waits.
34 1. This whole time the **Robot**'s mechanical features express excitement and anticipation for the upcoming activity.
35 )))
36 |(% style="width:147px" %) |(% style="width:752px" %)
37
38 |**UC Step**|**Requirements**|**Claims**|**IDP**
39 |...|...|...|...
40 |7|[[RQ03.2: Fill voids with fun facts>>doc:2\. Specification.Requirements.RQ03\.0\: Reflect on game performance.RQ03\.2\: Fill voids with fun facts.WebHome]]|[[CL001: Improved affect of PwD>>doc:Ontologies.Child-robot interaction.Affect.WebHome]]|[[IDP: Title>>doc:Design Patterns.Interaction Design Patterns.IDP\: Title.WebHome]]
41 |...|...|...|...