Wiki source code of UC01.0: Walking Initiation
Version 3.1 by Matei Dogariu on 2025/09/26 19:29
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2.3 | 1 | |(% style="width:147px" %)**Objective**|(% style="width:752px" %)OB01: Make **PwD** feel more autonomous |
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3.1 | 2 | |(% style="width:147px" %)**TDP**|(% style="width:752px" %)TODO: No Ideea |
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2.3 | 3 | |(% style="width:147px" %)**Actors**|(% style="width:752px" %)**Person with Dementia,** **Robot** |
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3.1 | 4 | |(% style="width:147px" %)**Pre-condition**|(% style="width:752px" %) |
5 | |(% style="width:147px" %)**Post-condition**|(% style="width:752px" %)((( | ||
6 | **PwD **and **Robot **are both outside walking. | ||
7 | |||
8 | Caretaker is notified of activity. | ||
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10 | |(% style="width:752px" %)((( | ||
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2.3 | 11 | The **Robot **has enough battery charge. |
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2.1 | 12 | |
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2.3 | 13 | Wireless connection is strong enough. |
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2.1 | 14 | |
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2.3 | 15 | **Person with Dementia **is inside their place of living. |
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2.2 | 17 | Current time of day is within set limits. |
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19 | Has not rained in the past 24 hours. | ||
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2.3 | 21 | **Robot **is ready to initiate the walking activity. |
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2.1 | 22 | ))) |
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3.1 | 23 | |(% style="width:752px" %)((( |
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2.3 | 24 | **PwD **and **Robot **are both outside walking. |
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2.2 | 25 | |
26 | Caretaker is notified of activity. | ||
27 | ))) | ||
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3.1 | 28 | ))) |
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2.1 | 29 | |(% style="width:147px" %)**Action sequence**|(% style="width:752px" %)((( |
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2.3 | 30 | 1. The **Robot** approaches the **PwD** and uses audio cues that suggest going for a walk (e.g. playing a pre-recorded message like "Would you like to go for a walk?"). Or, the **PwD **expresses interest in going outside and the **Robot** recognises this audio cue. |
31 | 1. The **Robot** moves toward the **PwD**'s walking preparation area. | ||
32 | 1. The **Robot** waits while the **PwD** prepares for the walk, and provides encouragement through pre-recorded messages. | ||
33 | 1. Upon audio confirmation from **PwD** that they are ready, the **Robot** moves toward the exit door and waits. | ||
34 | 1. This whole time the **Robot**'s mechanical features express excitement and anticipation for the upcoming activity. | ||
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2.1 | 35 | ))) |
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2.3 | 36 | |(% style="width:147px" %) |(% style="width:752px" %) |
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2.1 | 37 | |
38 | |**UC Step**|**Requirements**|**Claims**|**IDP** | ||
39 | |...|...|...|... | ||
40 | |7|[[RQ03.2: Fill voids with fun facts>>doc:2\. Specification.Requirements.RQ03\.0\: Reflect on game performance.RQ03\.2\: Fill voids with fun facts.WebHome]]|[[CL001: Improved affect of PwD>>doc:Ontologies.Child-robot interaction.Affect.WebHome]]|[[IDP: Title>>doc:Design Patterns.Interaction Design Patterns.IDP\: Title.WebHome]] | ||
41 | |...|...|...|... |