Last modified by Matei Dogariu on 2025/09/26 19:31

From version 2.1
edited by Matei Dogariu
on 2025/09/26 18:47
Change comment: There is no comment for this version
To version 2.3
edited by Matei Dogariu
on 2025/09/26 19:16
Change comment: There is no comment for this version

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1 -|(% style="width:147px" %)**Objective**|(% style="width:752px" %)[[OB01: Entertain and stimulate PwD>>doc:2\. Specification.Objectives.OB01\: Entertain and stimulate PwD.WebHome]]
2 -|(% style="width:147px" %)**TDP**|(% style="width:752px" %)[[TDP: Human-Robot Group Game Management>>doc:Design Patterns.Team Design Patterns.TDP\: Human-Robot Group Game Management.WebHome]]
3 -|(% style="width:147px" %)**Actors**|(% style="width:752px" %)[[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]], [[Activity Coordinator>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]], [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]]
1 +|(% style="width:147px" %)**Objective**|(% style="width:752px" %)OB01: Make **PwD** feel more autonomous
2 +|(% style="width:147px" %)**TDP**|(% style="width:752px" %)No Ideea
3 +|(% style="width:147px" %)**Actors**|(% style="width:752px" %)**Person with Dementia,** **Robot**
4 4  |(% style="width:147px" %)**Pre-condition**|(% style="width:752px" %)(((
5 -[[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] are sitting in semicircle, waiting for the group activity to start;
5 +The **Robot **has enough battery charge.
6 6  
7 -[[Activity Coordinator>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]] set up the game and handed out Bingo cards to [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]];
7 +Wireless connection is strong enough.
8 8  
9 -[[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] is ready to start the game, right in front of the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]].
9 +**Person with Dementia **is inside their place of living.
10 +
11 +Current time of day is within set limits.
12 +
13 +Has not rained in the past 24 hours.
14 +
15 +**Robot **is ready to initiate the walking activity.
10 10  )))
11 -|(% style="width:147px" %)**Post-condition**|(% style="width:752px" %)The game ended.
17 +|(% style="width:147px" %)**Post-condition**|(% style="width:752px" %)(((
18 +**PwD **and **Robot **are both outside walking.
19 +
20 +Caretaker is notified of activity.
21 +)))
12 12  |(% style="width:147px" %)**Action sequence**|(% style="width:752px" %)(((
13 -1. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] plays a 30-second clip of a song from the playlist provided by the [[Activity Coordinator>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]].
14 -1. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] initiates a conversation among the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]], asking if they recognise the artist of the song last played and to share memories they may associate with the song.
15 -1. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] encourages the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] to mark the artist on their Bingo cards if they recognize the song.
16 -1. If a song is not recognized by the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]], the [[Humanoid Robot>>path:Humanoid-Robot_126287881.html]] shares fun facts about the song obtained from the knowledge base.
17 -1. If a [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] shouts "Bingo!":
18 -11. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] will engage with the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] who shouted "Bingo!" and check if all songs of his or her bingo card have been check-marked
19 -11. If not all songs in the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]]'s list have been played yet, the [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] will remind the player that there is still a song left. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] then continues the game.
20 -11. Otherwise, the [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] will identify the player who shouted "Bingo!". If the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]]'s songs have indeed all been played and the [[Activity Coordinator>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]] confirms this, the [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] marks the winner of the game.
23 +1. The **Robot** approaches the **PwD** and uses audio cues that suggest going for a walk (e.g. playing a pre-recorded message like "Would you like to go for a walk?"). Or, the **PwD **expresses interest in going outside and the **Robot** recognises this audio cue.
24 +1. The **Robot** moves toward the **PwD**'s walking preparation area.
25 +1. The **Robot** waits while the **PwD** prepares for the walk, and provides encouragement through pre-recorded messages.
26 +1. Upon audio confirmation from **PwD** that they are ready, the **Robot** moves toward the exit door and waits.
27 +1. This whole time the **Robot**'s mechanical features express excitement and anticipation for the upcoming activity.
21 21  )))
29 +|(% style="width:147px" %) |(% style="width:752px" %)
22 22  
23 23  |**UC Step**|**Requirements**|**Claims**|**IDP**
24 24  |...|...|...|...