Wiki source code of UC02.1: Companionship

Last modified by Matei Dogariu on 2025/09/27 12:55

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1 |(% style="width:147px" %)**Objective**|(% style="width:752px" %)OB05: Make **PwD** feel companionship and connection
2 |(% style="width:147px" %)**TDP**|(% style="width:752px" %)TODO: No Ideea
3 |(% style="width:147px" %)**Actors**|(% style="width:752px" %)**Person with Dementia,** **Robot**
4 |(% style="width:147px" %)**Pre-condition**|(% style="width:752px" %)(((
5 **UC02.0 Seeking PwD** terminated with success.
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7 **PwD ** responds positively to the Robot's attempt at providing companionship.
8 )))
9 |(% style="width:147px" %)**Post-condition**|(% style="width:752px" %)(((
10 The **PwD **connects emotionally with the **Robot **and satisfaction is increased.** **
11 )))
12 |(% style="width:147px" %)**Action sequence**|(% style="width:752px" %)(((
13 ~1. The Robot approaches the PWD and requests permission for companionship,through pre-recorded message like "Would you like some company?"
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15 3. Upon receiving positive response from the PWD, the Robot moves closer to them, positioning itself within comfortable reach while respecting personal space.
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17 4. The Robot maintains a calm, comforting presence by staying close to the PWD
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19 5. The Robot responds to the PWD's touch or interaction with positive feedback through gentle movements and sounds, to encourage continued contact.
20 )))
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22 |**UC Step**|**Requirements**|**Claims**|**IDP**
23 |...|...|...|...
24 |7|[[RQ03.2: Fill voids with fun facts>>doc:2\. Specification.Requirements.RQ03\.0\: Reflect on game performance.RQ03\.2\: Fill voids with fun facts.WebHome]]|[[CL001: Improved affect of PwD>>doc:Ontologies.Child-robot interaction.Affect.WebHome]]|[[IDP: Title>>doc:Design Patterns.Interaction Design Patterns.IDP\: Title.WebHome]]
25 |...|...|...|...