Wiki source code of UC02.0: Seeking PwD

Last modified by Matei Dogariu on 2025/09/27 12:38

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1 |(% style="width:147px" %)**Objective**|(% style="width:752px" %)OB04: Make **PwD** feel endearment toward **Robot**
2 |(% style="width:147px" %)**TDP**|(% style="width:752px" %)TODO: No Ideea
3 |(% style="width:147px" %)**Actors**|(% style="width:752px" %)**Person with Dementia,** **Robot**
4 |(% style="width:147px" %)**Pre-condition**|(% style="width:752px" %)(((
5 **Robot **is in its post-charging state.
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7 Current time of day is within set limits.
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9 **PwD** is not in sight of **Robot**.
10 )))
11 |(% style="width:147px" %)**Post-condition**|(% style="width:752px" %)(((
12 **Robot **found **PwD **inside the place of residence.
13 )))
14 |(% style="width:147px" %)**Action sequence**|(% style="width:752px" %)(((
15 ~1. The **Robot **finishes its charging cycle and activates search mode, using friendly dog sounds to announce it is awake.
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17 2. The **Robot **begins moving through the residence on a predetermined path.
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19 3. The **Robot **uses audio calls periodically while searching, such as gentle barks, to attract the **PwD**'s attention.
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21 4. The **Robot **pauses in each room to scan for the **PwD**, displaying patient and curious behavior through body movements.
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23 5. Upon locating the **PwD**, the **Robot **approaches with enthusiastic but behavior (tail wagging or happy movements), to express joy at finding them.
24 )))
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26 |**UC Step**|**Requirements**|**Claims**|**IDP**
27 |...|...|...|...
28 |7|[[RQ03.2: Fill voids with fun facts>>doc:2\. Specification.Requirements.RQ03\.0\: Reflect on game performance.RQ03\.2\: Fill voids with fun facts.WebHome]]|[[CL001: Improved affect of PwD>>doc:Ontologies.Child-robot interaction.Affect.WebHome]]|[[IDP: Title>>doc:Design Patterns.Interaction Design Patterns.IDP\: Title.WebHome]]
29 |...|...|...|...