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1 -{{include reference=Main.Webhome}}
1 += 0. Tunes Beat Dementia =
2 +
3 +== Reflections ==
4 +
5 +=== Aleks Reflection ===
6 +
7 +{{include reference="0\. Introduction.Project Information.<name>.WebHome"/}}
8 +{{div class="pagebreak"}}{{/div}}
9 +
10 +=== Alex's Reflection ===
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12 +{{include reference="0\. Introduction.Project Information.Alex's Reflection.WebHome"/}}
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14 +
15 +
16 +=== Deniz's Reflection ===
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18 +{{include reference="0\. Introduction.Project Information.Deniz's Reflection.WebHome"/}}
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20 +
21 +
22 +=== Vladimir's Reflection ===
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24 +{{include reference="0\. Introduction.Project Information.Vladimir's Reflection.WebHome"/}}
25 +
26 +Week 1: It was quite interesting to hear the emphasis on complementing workers over replacing them, but it is quite tough to consider. A lot of ideas that we tend to have for robots working alongside humans can easily replace workers without that being the goal. Even just something as simple as an automatic "pill dispenser" for people with dementia may already be on the path to replace caretakers if enough of these kinds of ideas are incorporated. In order to make something that truly "complements" caretakers it needs to add a new kind of activity that is helpful to the people with dementia, perhaps improves their mood, but does not actually disrupt the caretaker's position. But this kind of restriction is still hard to keep in mind. We want the best for both workers and their target audience at the same time, but some ideas such as a "self-scanner" can be so nice for people who are more introverted. But ideas like this are clearly making it so fewer employees are needed at stores (though I have noticed how there are stores out there that actively choose to NOT have a self-scanner). At the end it's a battle of ethics.
27 +Week 3: This topic was quite interesting, though I had never thought about just how many different kinds of memory impairments there could be. Up until now I primarily knew of i.e. dementia, memory loss, and blocking of memories through PTSD, but the existence of distortion-type impairments and even the inability to make both short-term or long-term memories separately is definitely new. There is so much that can go wrong in the brain, it's honestly quite a miracle that it all works so well most of the time. Unfortunately, I think everyone has experienced how memories do tend to fade over time. Perhaps the way all information is ordered could explain this. If everything is stored in some form of "graph", then certain links do need to go, as the graph would otherwise be way too complex, which is unfortunate as I thought the brain should have enough capacity for it. Perhaps there is a way to train yourself to manipulate the way this graph is formed, so you can better organize your memories? Unfortunately it seems that having other devices doing this work for you is a lot more dystopian, though at the same time I am not sure if I would be interested in such a device in the first place since I don't even bother to take pictures of my activities (living in the moment is a lot more fun at the end of the day).
28 +Week 4: This ended up being quite a calm week, mainly because a lot of the material is stuff I had already seen prior in HCI. It seems there is quite a lot of overlap! It is quite nice to see, and know, however, that prior experience in testing one field can help a lot with testing another. The methods are essentially the same, such as A/B tests, likert scales. The affect button was quite interesting, though I would need to know more about how well this actually works. Won't this form of gamification inherently attribute more positive results? I suppose this is why methods such as A/B tests are so important and effective, because even factors like this are taken into consideration during these tests (though that does make comparing different tests may not be very effective if these factors are so prevalant.). After having already done A/B testing in HCI however, a slightly different method could be more interesting experience for this course. (In hindsight, maybe we should have tried the Affect button instead of just doing a Likert scale)
29 +Week 7: This lecture has shown just how everything we do is supposed to tie together in one project, and it has made it very clear just how important each aspect is. It seems that once you have everything written down and set up properly though, it is a very easy framework to modify and update in different iterations, with some incredible results given the right team. I wasnt too sure for the rest of the project, but this week made it very clear just how important all of these steps were.
30 +
31 +In terms of our project, it was quite unfortunate that we did not manage to get our robot to work. It seems that robot functionality is quite inaccessibile, with free functionality being quite outdated, or sometimes not even that functional. As a result we had to go for a more LLM focused prototype though I cant help but feel like it was such a missed opportunity. Unfortunately with not that much time and results being required, we ended up with an LLM focused prototype that incorporated music. It is still quite fun to interact with, though it is of course not as interesting as an actual robot. This has made it clear that we should pay a lot more attention to coding accessibility and time constraints next time around. Robots may sound very cutting edge, but just because you are using one does not mean they are extremely easy to work. The end results were quite interesting though, seeing people's proudness go down with use of the robot. I do wonder if this also has to do with robots in general. We have already seen how i.e. chatgpt can actually negatively impact the brain in the long term. The robot does essentially all the work for us, we are just there along for the ride. If we want to make sure people stay proud then it is extremely important that the activity is primarily influenced by THEM.
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42 += 1. Foundation =
43 +
44 +== a. Operational Demands ==
45 +
46 +=== 1. Situated Activities ===
47 +
48 +{{include reference="Main.sdf.Environments.WebHome"/}}
49 +
50 +**Environments:**
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52 +* Dementia care centers in The Netherlands
53 +* Home
54 +
55 +**Activities:**
56 +
57 +* Socializing
58 +* Physical activity by dancing
59 +* Listening to music
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