UC02.1: Dancing Session Start

Version 27.1 by Vladimir Rullens on 2025/11/06 19:59

ObjectiveStimulate and improve physical wellbeing of PwD
TDP1759098626083-699.png
IDP 
ActorsPerson with DementiaSocial Robot
Pre-condition

Person with Dementia has communicated with the Social Robot that it would like to start the Dancing Session;

Social Robot is ready to start the game, right in front of the Person with Dementia.

Post-conditionUC02.1: Dancing Session Start terminated.
Action sequence
  1. The Social Robot informs the Person with Dementia that it is starting the Dancing Session.
  2. The Social Robot recommends a song from a pre-selected list while playing a preview.
  3. The Person with Dementia will give their opinion on the song
    1. If they accept the song, the Social Robot will play the song while proceeding to step 4.
    2. If they do not accept the song, the Social Robot will go back to step 2.
  4. The Person with Dementia will then be encouraged to dance by the Social Robot.
    1. During this stage, the Person with Dementia is expected to be dancing.
  5. The Person with Dementia can use voice commands to modify the state of the activity
    1. The Person with Dementia can stop the activity by stating they "would like to stop dancing", ending the activity.
    2. The Person with Dementia can modify the song at any time by stating they "would like to change the song" or "would like the song to change", sending the activity back to step 2.
Claims (title)FunctionEffect(s)Action Sequence Step(s)
CL001: PwD physical well-beingRQ01.1: Stay physically fit 4
CL002: PwD mental well-being  4