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1 -* Why do we use Socio-Cognitive Engineering? What are its aspect/perks and why is that applicable in our case?
1 +//What is Socio-Cognitive Engineering//
2 2  
3 -"How can the technology be designed such that the human is able to work with the technology?" - xwiki
3 +The issue at hand, as discussed in previous chapters, requires a combination of human and robot solutions. To design and develop such a solution we can use the Socio-Cognitive Engineering (SCE) method. SCE is a framework that among other things promotes human collaboration and learning with technology-based systems [3]. It provides a clear structure, consisting of a foundation, specification, and evaluation. It allows us to take into account stakeholders and their values, and create claims through functions, effects, and use cases. The incremental and iterative process taken in the SCE method combines human factors and related technology to form re-usable solutions.
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5 -**SCE**
5 +//Why do we need SCE//
6 6  
7 -AI does not work in isolation. We have to integrate technology into human's work and living environment. Source: Week 3.1a slide 27. This Hybrid intelligence is situated (source slide 28). It's a combination of the agent, the human, and their environment, each of which practice self-regulation.
7 +Generally, technology does not work in isolation [1]. In the context of our problem, the robot's environment, knowledge, and goals are intertwined with that of the human. SCE allows us to combine the human and technological aspects or our problem. Within different fields of studies we can find relevant philosophies and approaches applicable to our problem.
8 +The field of User-Centered Design tells us that a stakeholder analysis is a significant part of designing solutions. It is important to map the underlying motivation and values of parties in order to understand which activities they would be drawn to. This also goes for the context of this reseach, as done by Han A [2]. Each of the involved parties (the robot, the PwD, the guardian) can be modeled through the SCE methods such as user stories and value stories, which allows us to a well-rounded description of a stakeholder and their goals. **so this helps us understand the actors and the environment**
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9 -* It provides a structure to work in (see the foundation, specification, evaluation image).
10 -* It considers multiple stakeholders and their values.
11 -* It uses user stories and value stories.
12 -* It is incremental and iterative.
13 -* It uses ontologies and design patterns.
14 -* It uses personas and problem scenarios, and scenario-based design.
15 -* It uses use cases, functions, effects, and claims in the specification
16 -* It is: (source Week 3.2b - SCEmodule2b_ScenarioBasedDesign2024 slide 4)
17 -** Iterative incremental process
18 -*** Quick start
19 -*** Focused refinement of core functions and design rationale
20 -*** Coherent specification
21 -** Theory and empirical driven
22 -** Combined operational (domain), human factors and technology perspective
23 -** Stakeholder involvement in design and test activities
24 -** Producing re-usable design specifications and implementations
25 25  
26 -**HYBRID INTELLIGENCE GROWS BY...**
27 -Integrating technology into the situated practice via co-design by joint task performance and co-learning:
28 28  
29 -* Common situated objectives
30 -* Value-sensitive agreements
31 -* Shared knowledge base & experiences
32 -* Mutual uptake & learning by explanation & feedback
12 +The computer science discipline makes creating functions and use cases more familiar. It also supplies us with nice development strategies for code. And to think crcitically about what technological features are not only possible but necessary and useful. **so this helps us understand the technology**
13 +Cognitive science and human-robot interaction helps us understand how certain behaviour is interpreted and how we can use that to reach our goal. So for example it is a benefit to have technology seem trustworthy by having it mimic human behaviour [4] [5]. **so this helps us understand the psychology/emotions**
33 33  
34 -and is grounded by
15 +//Computer science//
35 35  
36 -* Ontologies of the partnership
37 -* Collaboration patterns
38 -* Value models
17 +//Cognitive science//
39 39  
19 +//User centerd design//
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41 -We need an agent that takes care of some of the needs of Pwds. We cannot see these people outside of their environment and have to integrate that into our solution. so we need sce.
21 += **//References//** =
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23 +[1] Week 3.1a slide 27.
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44 -"Identifying the underlying motivation for an individual with dementia to engage in different activities is important for matching a person with activities that will be satisfying.". So we need SCE to identify these motivations and stuff.
25 +[2] Han, A., Radel, J., McDowd, J. M., & Sabata, D. (2016). Perspectives of people with dementia about meaningful activities: a synthesis. American Journal of Alzheimer's Disease & Other Dementias, 31(2), 115-123)
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46 -Han, A., Radel, J., McDowd, J. M., & Sabata, D. (2016). Perspectives of people with dementia about meaningful activities: a synthesis. American Journal of Alzheimer's Disease & Other Dementias, 31(2), 115-123
27 +[3] Sharples, Mike. (2006). Socio-cognitive Engineering. Encyclopedia of Human Computer Interaction. 10.4018/978-1-59140-562-7.ch080.
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29 +[4] Fiorini, L. Advancement on Human-Robot Interaction: Perception, Cognitive Architecture and Field Tests. //Int J of Soc Robotics// **15**, 369–370 (2023). [[https:~~/~~/doi.org/10.1007/s12369-022-00953-3>>https://doi.org/10.1007/s12369-022-00953-3]]
48 48  
49 -What is Human Centred design?
31 +[5] Shimada, Michihiro & Yamauchi, Kazunori & Ishiguro, Hiroshi & Itakura, Shoji. (2008). Studying the Influence of the Chameleon Effect on Humans using an Android. 767-772. 10.1109/IROS.2008.4650853.
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51 -**Usability**
52 -extent to which a system, product or service can
53 -be used by specified users to achieve specified
54 -goals with effectiveness, efficiency and
55 -satisfaction in a specified context of use
56 -**Effectiveness**
57 -accuracy and completeness with which users
58 -achieve specified goals
59 -**Efficiency**
60 -resources expended in relation to the accuracy
61 -and completeness with which users achieve
62 -goals
63 -**Satisfaction**
64 -freedom from discomfort and positive attitudes
65 -towards the use of the product
66 -**Context of use**
67 -users, tasks, equipment (hardware, software and
68 -materials), and the physical and social
69 -environments in which a product is used
70 -**User experience**
71 -person's perceptions and responses resulting from
72 -the use and/or anticipated use of a product, system
73 -or service
74 -**Stakeholder**
75 -individual or organization having a right, share,
76 -claim or interest in a system or in its possession of
77 -characteristics that meet their needs and
78 -expectations
79 -
80 -
81 -
82 -**Cyclic Process of Progression: **Source: after Carroll (2002), Figure 3.1, p. 68.
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XWiki.XWikiComments[0]
Author
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1 +xwiki:XWiki.MarkNeerincx
Comment
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1 +Maybe you can add something on the integration of disciplines and distributed R&D activities?
Date
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1 +2024-03-18 15:53:47.866