1. Music and Cognition

Version 4.2 by Mark Neerincx on 2023/03/23 10:00

Paper 2:

  • . Additionally, Chang et al. [11] tested the Paro robot in a nursing home in an 8-weeks trial and observed an increased willingness amongst participants to interact with the robot.
  • Paro was evaluated more positively, whereas the Guide robot could be improved in terms of making it more simple and improving its ergonomics
  • Hebesberger et al. [16] investigated the use of a robot as a walking group as-
    sistant at a care site accompanying adults with advanced dementia. The robot
    offered visual and acoustic stimulation. The findings suggested that a robot has
    the potential to enhance motivation, group coherence, and also mood within the
    walking group
  • For exercise and reminiscence
  • Music bingo
  • Robot becomes point of discussion & conversation
  • Used NAO robot
  • One participant being negative towards the robot can influence the rest.
  • Caretaker stresses that caretaker interference is needed for PwD to keep interacting with robot.
  • Ppl had trouble following movemenents sometimes.
  • Remenicense exercise made PwD active.
  • One participant scared of robot when it talked after being quiet for some time. 
  • Caretaker states robot's main purpose should be conversational interaction, not exercise. 
  • Robot should have less monotonic voice.
  • Ppl remembered robot but not the music/singing/dancing.
  • Ppl respond more to music than engage in talking
  • Not clear if positive effect on people's state.
  • Potentially, inviting to dance better effect than structured exercise.
  • Positive effect on cognitive activity.
  • Robot itself not perse positive effect on social interaction, but music does.
  • Over course of sessions, ppl interacted less with robot and more with each other. If not like robot from start --> stopped with study. Other ppl displayed continuously high interest levels.

Paper 1:

People find it hard to interact with the tablet. Made design easier later on by having pictures. Process was about simplifying the interaction for the PwD. Reaction to music was very different between the PwD. Too loud is intimidating.Difficult interface makes it hard to connect with other PwD. Different types of music interesting for mother/daughter.

So: 

We thought about including music in our system but because of our environment (outside), it might be distracting/annoying for other people in the area if music is played.  It could also be distracting for Maria/Bob if the task of walking/finding the route is difficult enough. In this context it is not too relevant to use music for reminiscence.