UC1.3: After the Walk

Version 13.1 by Demi Breen on 2023/04/07 13:15

ObjectiveLeaving the PwD satisfied with the walk and feeling positive about future walks. Give PwD a feeling of having accomplished something today. OB1, OB2, OB3, OB4, OB5
TDPSolution Structure, Grounding etc. 
ActorsHumanoid Robot, PwD. 
Pre-ConditionPwD and Robot have completed a walk together.
Post-ConditionThe robot leaves PwD after all communication connected to the walk is over. Log over residents' recent activity is updated. 
Action Sequence

AC 1.3.1. The humanoid robot brings the PwD back safely from the time spent in the garden.

AC 1.3.2. The humanoid robot asks PwD if they enjoyed the walk and/or thanks them for following along on the walk. 

AC 1.3.3. The humanoid robot leaves PwD safely in their room and updates the logs regarding that participant

AC 1.3.4. The humanoid robot either charges or continues to the next resident in the care home. 

UC StepFunctions/RequirementsEffects/ClaimsInteraction Design Pattern
1.3.1Making sure PwD arrives back in residence

+ PwD safely makes it back from the time spent in the garden 

+ PwD feels cared for by the robot and feels safe

- PwD might feel tired after walking 

- Might have negative emotions if something unusual happened during the walk/robots prompts were annoying

Team Design Pattern
1.3.2Asking PwD if they enjoyed the walk/thanking them for coming along

+ Leaving the PwD on a positive note 

+ Exercise and health benefits

+ Social stimulation

+ Personal goals for PwD hopefully achieved

 
1.3.3Update log over PwD's activity+ Update that the particular PwD has gone on the walk  
1.3.4