UC1.3: After the Walk
Version 10.1 by Liza Wensink on 2023/04/03 11:31
Objective | Leaving the PwD satisfied with the walk and feeling positive about future walks. Give PwD a feeling of having accomplished something today. |
TDP | Solution Structure, Grounding etc. |
Actors | Humanoid Robot, PwD. |
Pre-Condition | PwD and Robot have completed a walk together. |
Post-Condition | Robot leaves PwD after all communication connected to the walk is over. Log over residents recent activity is updated. |
Action Sequence | 1. Humanoid robot brings the PwD back safely from the time spent in the garden. 2. Humanoid robot asks PwD if they enjoyed the walk and/or thanks them for following along on the walk. 3. Humanoid robot leaves PwD safely in their room and updates the logs regarding that participant 4. Humanoid robot either charges or continues to the next resident in the care home. |
Interaction Flow |
UC Step | Functions/Requirements | Effects/Claims | Interaction Design Pattern |
1 | Making sure PwD arrives back in residence | + PwD safely makes it back from the time spent in the garden + PwD feels cared for by the robot and feels safe - PwD might feel tired after walking - Might have negative emotions if something unusual happened during the walk/robots prompts were annoying | Team Design Pattern |
2 | Asking PwD if they enjoyed the walk/thanking them for coming along | + Leaving the PwD on a positive note + Exercise and health benefits + Social stimulation + Personal goals for PwD hopefully achieved | -||- |
3 | Update log over PwD's activity | + Update that the particular PwD has gone on the walk |