TDP: Interactive Story Session
Version 3.1 by Simran Kaur on 2023/04/10 21:02
Problem | The Activity Coordinator and Humanoid Robot have to manage the interactive game play and emerging social behaviors of a group of vulnerable game participants such as Person with Dementia. The allocation of tasks should be harmonized to the momentary capacities of the coordinator and robot, the varying needs of the players, and to the context. Pausing the game is part of the game management, as a mitigation strategy for prevention and handling of troubles that appear during the game play. |
Solution Structure | ![]() |
Solution Description | All actors (caregiver, humanoid robot, PwD, family member) are co-located. |
Human RQ |
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Machine RQ | |
Consequences | + Entertain the PwD while they engage in their daily activity and provide interaction opportunities with the people around them. - The storytelling session can be constrained by the robot's limitations to gauge the listeners' interest in the story |
Grounding | Status: Proto Pattern. Instantiations: UC01.2: Interactive Story session |
Related Patterns | IDP |