Last modified by Hrishita Chakrabarti on 2023/04/10 22:13

From version 3.1
edited by Simran Kaur
on 2023/04/10 21:02
Change comment: There is no comment for this version
To version 5.1
edited by Hrishita Chakrabarti
on 2023/04/10 22:13
Change comment: There is no comment for this version

Summary

Details

Page properties
Author
... ... @@ -1,1 +1,1 @@
1 -XWiki.SimranKaur
1 +XWiki.HrishitaChakrabarti
Content
... ... @@ -1,10 +1,18 @@
1 -|(% colspan="1" %)Problem|The [[Activity Coordinator>>url:https://xwiki.ewi.tudelft.nl/xwiki/wiki/rejamexample/view/21.%20Foundation%2002/sdf/Stakeholders/Activity%20Coordinator/]] and [[Humanoid Robot>>url:https://xwiki.ewi.tudelft.nl/xwiki/wiki/rejamexample/view/21.%20Foundation%2002/c.%20Technology/Humanoid%20Robot/]] have to manage the interactive game play and emerging social behaviors of a group of vulnerable game participants such as [[Person with Dementia>>url:https://xwiki.ewi.tudelft.nl/xwiki/wiki/rejamexample/view/21.%20Foundation%2002/sdf/Stakeholders/Person%20with%20Dementia/]]. The allocation of tasks should be harmonized to the momentary capacities of the coordinator and robot, the varying needs of the players, and to the context. Pausing the game is part of the game management, as a mitigation strategy for prevention and handling of troubles that appear during the game play.
1 +|(% colspan="1" %)Problem|The [[Formal Caregiver>>https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce202303/view/Main/sdf/Stakeholders/Direct%20Stakeholders/Nurse%20%28Eleana%29/]] anHumanoid Robot have to manage the interactive storytelling session along with supervising and moderating interactions and conversation between listeners such as [[Person with Dementia>>doc:Main.sdf.Stakeholders.Direct Stakeholders.Patient (Georgina).WebHome]] and [[Family Member>>doc:Main.sdf.Stakeholders.Direct Stakeholders.Family Member (Sam).WebHome]]. The storytelling session should be personalized to the listeners and environment, and the narrative should be in control of the caregiver. The robot should provide conversation prompts from within the story to encourage interactions. Playing background music is part of facilitating the talking or eating activity, as mitigation for too much distraction by the robot talking.
2 2  |Solution Structure|[[image:attach:Untitled Diagram.drawio (5).png||alt="129826985.png" height="375" width="875"]]
3 3  |Solution Description|(((
4 4  All actors (caregiver, humanoid robot, PwD, family member) are **co-located**.
5 5  
6 -
7 -1.
6 +1. Robot narrates the story (i.e., is the story teller, ST).
7 +1. PwD and Family Member (FM) listen to the story.
8 +1. Robot provides prompts from within the story to spark conversations.
9 +11. The prompts initiate takeover from Scene A (Listening) to Scene B (Interacting)
10 +1. PwD and Family Member (FM) engage in conversation using context from the prompts.
11 +1. Robot plays soothing background music.
12 +1. PwD and Family Member (FM) eat while talking and listening to music.
13 +1. The caregiver acts as coordinator (CO) and supervises people's interactions
14 +11. if (s)he identified that people fall silent, (s)he initiates a takeover from Scene B (Interacting) to Scene A (Listening)
15 +11. The robot narrates the story for a while again or plays music.
8 8  )))
9 9  |Human RQ|(((
10 10  * Listener:  Show interest in the story and respond to prompts.