Changes for page TDP: Interactive Story Session
Last modified by Hrishita Chakrabarti on 2023/04/10 22:13
From version 1.1
edited by Hrishita Chakrabarti
on 2023/03/14 21:30
on 2023/03/14 21:30
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To version 3.1
edited by Simran Kaur
on 2023/04/10 21:02
on 2023/04/10 21:02
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... ... @@ -1,0 +1,28 @@ 1 +|(% colspan="1" %)Problem|The [[Activity Coordinator>>url:https://xwiki.ewi.tudelft.nl/xwiki/wiki/rejamexample/view/21.%20Foundation%2002/sdf/Stakeholders/Activity%20Coordinator/]] and [[Humanoid Robot>>url:https://xwiki.ewi.tudelft.nl/xwiki/wiki/rejamexample/view/21.%20Foundation%2002/c.%20Technology/Humanoid%20Robot/]] have to manage the interactive game play and emerging social behaviors of a group of vulnerable game participants such as [[Person with Dementia>>url:https://xwiki.ewi.tudelft.nl/xwiki/wiki/rejamexample/view/21.%20Foundation%2002/sdf/Stakeholders/Person%20with%20Dementia/]]. The allocation of tasks should be harmonized to the momentary capacities of the coordinator and robot, the varying needs of the players, and to the context. Pausing the game is part of the game management, as a mitigation strategy for prevention and handling of troubles that appear during the game play. 2 +|Solution Structure|[[image:attach:Untitled Diagram.drawio (5).png||alt="129826985.png" height="375" width="875"]] 3 +|Solution Description|((( 4 +All actors (caregiver, humanoid robot, PwD, family member) are **co-located**. 5 + 6 + 7 +1. 8 +))) 9 +|Human RQ|((( 10 +* Listener: Show interest in the story and respond to prompts. 11 +* Caregiver: Know the vulnerabilities of the listeners (irritability, hesitation towards interacting). Show perceptual and cognitive skills to identify and mitigate awkward situations by supervising the interactions and instructing the robot to stop/continue story. 12 +))) 13 +|Machine RQ|((( 14 +* [[RQ02.1: Narrate a personalized story>>doc:2\. Specification.Requirements.RQ03\.0\: Reflect on game performance.rq.WebHome]] 15 +* [[RQ02.2: Prompt people with immersive questions from within the story>>doc:2\. Specification.Requirements.RQ03\.0\: Reflect on game performance.RQ03\.2\: Fill voids with fun facts.WebHome]] 16 +* [[RQ02.3: Play soothing background music>>doc:2\. Specification.Requirements.RQ03\.0\: Reflect on game performance.RQ02\.3\: Play soothing background music.WebHome]] 17 +))) 18 +|Consequences|((( 19 +**+** Entertain the PwD while they engage in their daily activity and provide interaction opportunities with the people around them. 20 + 21 +**~ -** The storytelling session can be constrained by the robot's limitations to gauge the listeners' interest in the story 22 +))) 23 +|Grounding|((( 24 +Status: Proto Pattern. 25 + 26 +Instantiations: [[UC01.2: Interactive Story session>>doc:2\. Specification.b\. Use Cases.UC01\.0\: Music Bingo.UC01\.2\: Music Bingo Play.WebHome]] 27 +))) 28 +|Related Patterns|[[IDP>>doc:Design Patterns.Interaction Design Patterns.WebHome]]
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