Wiki source code of Interaction Design Patterns
Last modified by Varun Singh on 2023/04/05 19:45
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1 | [[image:1680715045580-732.png||height="231" width="616"]] | ||
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3 | In this design pattern, the robot first motivates and encourages the PwD during the painting activity. Pepper does this by saying words of encouragement and motivating the PwD to preserver and not give up on the task. Of course, if the PwD wants to take a break, is done for the day or is satisfied with the painting they have done then Pepper won't keep on egging them to continue but would understand this stage and congratulate the PwD for an awesome painting which they can be proud of and show their family members. | ||
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5 | For our use case, Pepper provides such encouragement and motivation at appropriate intervals making sure that the frequency isn't too much or less. Since Pepper does this verbally the speech rate is slightly lower than average considering the age and cognitive abilities of the participants. For detail on the parameter setting, see the relevant [[IDP >>doc:.IDP\: Explain a Group Activity.WebHome]]for more detail. | ||
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7 | [[image:1680715081865-913.png||height="234" width="615"]] | ||
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9 | In this design pattern, Pepper provides guidance and appropriate suggestions wherever required by the PwD during the painting activity. Pepper does this by suggesting certain topics and styles to the PwD which they choose to comply with or completely ignore and just draw whatever their heart desires. During the painting activity Pepper also provides some general instructions regarding the painting process and the style the PwD might have chosen to help them with the activity. | ||
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11 | For our use case, Pepper provides guidance and suggestions at appropriate intervals such as when asking the PwD which style they would like to draw according to, Pepper would provide explanations and information regarding that style. Since Pepper does this verbally the speech rate is slightly lower than average considering the age and cognitive abilities of the participants. For detail on the parameter setting, see the relevant [[IDP >>doc:.IDP\: Guide and suggest the PwD.WebHome]]for more detail. | ||
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13 | [[image:1678809202248-596.png||height="238" width="620"]] | ||
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15 | In this design pattern, the robot first instantiates the interaction by first reminding the PwD about the painting activity preferably during their entertainment/break time. The PwD could be feeling bored or be less motivated to do something but because the robot tried to remind and engage them to perform the activity they would likely be inclined to do it. | ||
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17 | Pepper can during break time approach the PwD and remind them by asking them whether they would like to paint. The PwD can choose to then engage in the activity or not. If they do decide to engage then [[UseCase 01>>url:https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce202302/view/Design%20Patterns/Interaction%20Design%20Patterns/IDP%3A%20Explain%20a%20Group%20Activity/]] will be executed. If they decide to not engage in the activity then Pepper would leave them alone but then ask them after some time again whether they have changed their mind. If they respond no again then Pepper would leave them alone for good. See the relevant [[IDP >>doc:.IDP\: Title.WebHome]]for more detail. | ||
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19 | [[image:1678809229260-680.png||height="232" width="615"]] | ||
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21 | In this design pattern, after the PwD has finished painting the picture, Pepper could take a picture with its eye cameras, save it in a database and also send it to the family members to show them about the interaction their patient did that day. This picture can then be shown during the next family visit to increase the connection with all the family members. | ||
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23 | Once the patient finishes their painting, Pepper can congratulate them and take a picture so that they are able to share that with their family and the people they love. Next time during the family meeting, the PwD can proudly talk about the drawing they did or the family can bring up that topic which should help them to connect on a much deeper level and improve and maintain their relationship. See the relevant [[IDP >>doc:.IDP\: Save a picture of the painting.WebHome]]for more detail. | ||
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25 | [[image:Screenshot 2023-03-22 104059.png||height="231" width="616"]] | ||
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27 | The PwD likes to paint and was quite enthusiastic about painting in their past life but because of dementia they are not as active and can sometimes forget about what made them happy, who they are and their overall identity. We would like to help them to maintain their identity by engaging in the painting activity which brought them joy. But this can be further enhanced by providing them with a personalised picture to draw which has some meaning to them, which they hold dear. | ||
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29 | During the painting activity Pepper can ask the PwD whether they want to paint something personalised to them, which will be an old memory with the help of a picture of that event, or something random that they wish to draw. This will be supported by [[UseCase 04>>doc:2\. Specification.b\. Use Cases.WebHome]]. See the relevant [[IDP>>doc:.IDP\: Recommend a meaningful picture to paint.WebHome]] for more detail. | ||
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