Changes for page Elderly-Robot Interaction

Last modified by Demi Tao on 2023/04/11 20:14

From version 1.1
edited by Ruud de Jong
on 2023/02/13 10:57
Change comment: Imported from XAR
To version 2.2
edited by Valentijn van de Beek
on 2023/04/10 18:03
Change comment: There is no comment for this version

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1 +== Short description ==
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3 +The Elderly-Robot Interaction Ontology serves as a model to find the limitations, oppertunities and role division between interactions between the robot and Elderly (specifically Pwd). To do so, four different categories of agents are used: robotic social agent, elderly, relative and a care taker. These agents intercommunicate with the goal to increase the QoL of the elderly person.
4 +
5 +== Related work ==
6 +
7 +//Daniel Woods, Fengpei Yuan, Ying-Ling Jao, and Xiaopeng Zhao. 2021. Social Robots for Older Adults with Dementia: A Narrative Review on Challenges & Future Directions. In Social Robotics: 13th International Conference, ICSR 2021, Singapore, Singapore, November 10–13, 2021, Proceedings. Springer-Verlag, Berlin, Heidelberg, 411–420. [[https:~~/~~/doi.org/10.1007/978-3-030-90525-5_3>>url:https://doi.org/10.1007/978-3-030-90525-5_35]]//
8 +\\//M. R. Lima et al., "Conversational Affective Social Robots for Ageing and Dementia Support," in IEEE Transactions on Cognitive and Developmental Systems, vol. 14, no. 4, pp. 1378-1397, Dec. 2022, doi: 10.1109/TCDS.2021.3115228//
9 +
10 +== Ontology design
11 +[[image:attach:ZPJFJeGm4CRlVOhnnXvu0GzcYPgi1_-49NhkmkWsbfQqPUFwzBP0eOL5FT7Ez-jC-ys4hJPKcRRcvCeSiKOegJf8aNueUYR4CCCHxdc5Yf_JN1waWGTXKD7IC2a8iL-fF033DaTE3JlXiDtBab7U7wOQzhddRgb2GpzH4K9UK6af8BqPart3WuOC0cNaBsY-vYWHdoSMkoLMK4WWKxwWh6KA6zDTDNX-9oJfgsmSbJpH6ZUMsT6kIgHbbKA.png]] ==
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13 +=== Ontology development ===
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15 +The design goal of the interaction is to support the robot into helping the elderly person to interact with the agent in such a way that is capable to positively support the elderly into achieving those tasks that the elderly autonomously set out for themselves. Here care must be taken  that the robot does so in a way that does not, on-accident, hamper the patient in undue ways. Think, for example, of only supplying a voice interface which may, at times, be hard for a PwD to understand or act upon. Another important goal is to reduce the load on the professional caretaker by performing repetitive, easy tasks that otherwise would take up valuable time of a healthcare professional. Think of reminders for medication, answering simple questions about the schedule or communicating new appointments. Central to all of this is always the QoL of the elderly person.
16 +
17 +=== Ontology structure ===
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19 +
20 +**Emotional state** - An emotional state is the result of the continuous influence that mood and emotion have on each other, observed at a certain point in time in a single individual (agent).
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22 +**Response** - The output that specifies what action that is to be taken, based on the emotional state of the agent.
23 +
24 +**Agent** - An actor that can be animate or inanimate, as long as it can have an emotional state.
25 +
26 +**Mood** - Low intensity, diffuse, and relatively enduring active state without a salient antecedent cause.
27 +
28 +**Caretaker **- Healthcare professional that takes care of the elderly person
29 +**EP - **Elderly Person that is being taken care of
30 +
31 +**Relative **- Non-caretaking relative like friend, family or coworker
32 +
33 +**Agent -** Social robot that aims to support the three biological agents.
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