Changes for page Team Design Patterns: Reminder Functionality
Last modified by Arber Demi on 2023/04/11 19:03
From version 6.1
edited by Demi Tao
on 2023/04/07 17:21
on 2023/04/07 17:21
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To version 2.1
edited by Arber Demi
on 2023/03/17 20:43
on 2023/03/17 20:43
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... ... @@ -1,32 +1,40 @@ 1 1 |(% colspan="1" %)Problem|((( 2 -The [[Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] is designed to assist patients classified as [[PwD>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] in improving their quality of life. This is done by assisting them in their daily life through reminders. This at the same time assists [[relatives>>doc:Main.sdf.Stakeholders.RelativesFriends.WebHome]] and [[professional caretakers>>doc:Main.sdf.Stakeholders.Professional Caretaker.WebHome]] with their life by allowing them to spend more quality time with the patient or make assisting them easier. 2 +The [[Humanoid Robot>>url:https://xwiki.ewi.tudelft.nl/xwiki/wiki/rejamexample/view/21.%20Foundation%2002/c.%20Technology/Humanoid%20Robot/]] is designed to assist patients classified as [[Person with Dementia>>url:https://xwiki.ewi.tudelft.nl/xwiki/wiki/rejamexample/view/21.%20Foundation%2002/sdf/Stakeholders/Person%20with%20Dementia/]] in improving their quality of life. This is done by assisting them in their daily life through reminders. The allocation of tasks should be harmonized to the momentary capacities of the coordinator and robot, the varying needs of the players, and to the context. Pausing the game is part of the game management, as a mitigation strategy for prevention and handling of troubles that appear during the game play. 3 + 4 + 5 +(% style="font-size: 11pt; font-variant: normal; white-space: pre-wrap; font-family: Arial; color: rgb(0, 0, 0); font-weight: 400; font-style: normal; text-decoration: none" %)The team wants to design a robot that has a reminder function to help the elderly people with dementia to remember important things in their lives. By doing so the robot can help to improve the quality of life for patients as well as promote senses of well-being. 3 3 ))) 4 -|Solution Structure| (insertvery simpleiagramof TDPwhendonehere, inprogressby Arber)7 +|Solution Structure|[[image:https://xwiki.ewi.tudelft.nl/xwiki/wiki/rejamexample/download/Design%20Patterns/Team%20Design%20Patterns/TDP%3A%20Human-Robot%20Group%20Game%20Management/WebHome/129826985.png?width=539&height=231&rev=1.1||alt="129826985.png" height="231" width="539"]] 5 5 |Solution Description|((( 6 -* (% style="background-color:#ffffff; color:#333333; font-family:Arial; font-size:10.5pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)Information input by the patients, sometimes also from the caretakers and relatives 7 -* (% style="background-color:#ffffff; color:#333333; font-family:Arial; font-size:10.5pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)The robot reminds the patients about the events, and the information about the relatives or caretakers through speech, text and images. 8 -* (% style="background-color:#ffffff; color:#333333; font-family:Arial; font-size:10.5pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)The robot plays games with the patients. 9 -* (% style="background-color:#ffffff; color:#333333; font-family:Arial; font-size:10.5pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)The caretakers and relatives can give feedback to the robots as well as adjust them. 9 +All actors (activity coordinator, humanoid robot, players) are **co-located**. 10 + 11 +1. Robot leads the game (i.e., is the game master, GM). 12 +1. Vulnerable game participants play the game (i.e., are the players, PL). 13 +1. Robot reflects on game play. 14 +1. Activity coordinator (CO) supervises players' state and engagement; 15 +11. if (s)he identifies risks for troubles to appear, the coordinator initiates a takeover from scene A (Active) to B (Pause). 16 +11. if (s)he recognizes that the risk for troubles disappeared, the coordinator initiates a takeover (from scene B to A) 17 +1. Activity coordinator starts and leads a social activity, 18 +1. Players socialize under the guidance of the activity coordinator. 19 +1. Robot engages in small talk. 10 10 ))) 11 11 |Human RQ|((( 12 -* (% style="background-color:#ffffff;color:#333333;font-family:Arial; font-size:10.5pt; font-style:normal;font-variant:normal;font-weight:400; text-decoration:none;white-space:pre-wrap" %)Patients:Interact with the robotto hopefully improve the qualityof life withtheircurrent cognitiveability.13 -* (% style="background-color:#ffffff; color:#333333;font-family:Arial; font-size:10.5pt;font-style:normal; font-variant:normal;font-weight:400;text-decoration:none;white-space:pre-wrap" %)Caretakersandrelatives:Giveeedback for therobot and alsoassist patientswiththeusageof the robot.22 +* Player: Show perceptual and cognitive capabilities to play the game. 23 +* Coordinator: Know the vulnerabilities of the players (memory). Show perceptual and cognitive skills to identify and mitigate risks for troubles in the game play. 14 14 ))) 15 15 |Machine RQ|((( 16 -* [[Reminder functionality>>doc:2\. Specification.b\. Use Cases.UC01\.0\: Music Bingo.WebHome]] 17 -* [[Memory game>>doc:2\. Specification.b\. Use Cases.UC03 Memory games.WebHome]] 26 +* [[RQ01.0: Lead the bingo game>>url:https://xwiki.ewi.tudelft.nl/xwiki/wiki/rejamexample/view/2.%20Specification/Requirements/RQ01.0%3A%20Lead%20the%20bingo%20game/]] 27 +* [[RQ02.0: Personalize game assignments>>url:https://xwiki.ewi.tudelft.nl/xwiki/wiki/rejamexample/view/2.%20Specification/Requirements/RQ02/]] 28 +* [[RQ03.0: Reflect on game performance>>url:https://xwiki.ewi.tudelft.nl/xwiki/wiki/rejamexample/view/2.%20Specification/Requirements/RQ03.0%3A%20Reflect%20on%20game%20performance/]] 29 +* [[RQ04.0: Respond to players conversations.>>url:https://xwiki.ewi.tudelft.nl/xwiki/wiki/rejamexample/view/2.%20Specification/Requirements/RQ04.0%3A%20Respond%20to%20players%20conversations./]] 18 18 ))) 19 19 |Consequences|((( 20 - (% style="background-color:#ffffff;color:#333333; font-family:Arial;font-size:10.5pt;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;white-space:pre-wrap"%)+ HelpthePwD tomprovetheirlives32 +**+** Offload of coordinator so that (s)he can concentrate on advancing players individual and social experiences. 21 21 22 -(% style="background-color:#ffffff; color:#333333; font-family:Arial; font-size:10.5pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)+ Remove some load from the caretakers when it comes to assisting with the PwD 23 - 24 -(% style="background-color:#ffffff; color:#333333; font-family:Arial; font-size:10.5pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)- The function of reminding may be limited by the robot’s abilities and approachability aspect 25 - 26 -(% style="background-color:#ffffff; color:#333333; font-family:Arial; font-size:10.5pt; font-style:normal; font-variant:normal; font-weight:400; text-decoration:none; white-space:pre-wrap" %)- Privacy concerns created to due the storage of data 34 +**~ -** The game play may be constrained by robot's limitations to sense and understand players' game experience 27 27 ))) 28 28 |Grounding|((( 29 29 Status: Proto Pattern. 30 30 31 -Instantiations: Reminder>>2\..b\..UC01\.0\:Music.WebHome]]39 +Instantiations: [[UC01.0: Music Bingo>>url:https://xwiki.ewi.tudelft.nl/xwiki/wiki/rejamexample/view/2.%20Specification/b.%20Use%20Cases/UC01.0%3A%20Music%20Bingo/]]. 32 32 )))