Wiki source code of Inclusive Design
Version 5.5 by Clara Stiller on 2022/03/30 12:16
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| author | version | line-number | content |
|---|---|---|---|
| 1 | **Main Goal of inclusive design**: make system accessible and usable to as many people as (reasonably) possible | ||
| 2 | ** | ||
| 3 | How to achieve this:** | ||
| 4 | * consider disabilities already in your design process | ||
| 5 | * optimize the system for the specific user with specific needs | ||
| 6 | * for evaluation broaden the participant group: diverse, great variety | ||
| 7 | What to avoid: | ||
| 8 | * make assumptions about your users (using stereotyping, patronising attitudes and/or language, stigmatizing and incorrect terminology) | ||
| 9 | instead: ask people how they like to be referred to | ||
| 10 | * design and test with "healthy users" (only university students) | ||
| 11 | instead: involve people from target group eg. by doing a focus group/ mutual learning or design workshops, involve them from earliest stages | ||
| 12 | consider effort, that is time consuming and the specialised knowledge that the design requires. | ||
| 13 | |||
| 14 | Different kind of disability grouped by their frequency in occurrence: | ||
| 15 | 1. Permanent: Cognitive disability | ||
| 16 | 1. Temporary: Learning, drugs, distress | ||
| 17 | 1. Situational: Interruption, distraction | ||
| 18 | |||
| 19 | disabilities grouped by their cause: | ||
| 20 | 1. perceptual | ||
| 21 | blind, deaf, partially sighted --> use close captioning, support for screenreaders | ||
| 22 | 1. motor | ||
| 23 | limited or no use of limb(s), use of mobility assistance --> provide physical accessibility (eg. no stairs) | ||
| 24 | 1. cognitive | ||
| 25 | dementia, down syndrome, autism, neurodiversity --> communication needs and preferences | ||
| 26 | 1. social and economic factors | ||
| 27 | money, culture, environment --> affordable design, fit in life and environment | ||
| 28 | |||
| 29 | |||
| 30 | **Accessibility** | ||
| 31 | * is related to usability | ||
| 32 | * all users should have equivalent experience | ||
| 33 | * inclusive design also beneficial to all users | ||
| 34 | * universal design | ||
| 35 | |||
| 36 | Different kind of access: | ||
| 37 | 1. direct | ||
| 38 | system is accessible without assistance | ||
| 39 | 1. indirect | ||
| 40 | system is accessible with an EXISTING assistive technology (e.f. screen readers) | ||
| 41 | |||
| 42 | Inclusive design addresses: | ||
| 43 | * Social aspects (e.g., manners) | ||
| 44 | * Cognitive processes (e.g., memory) | ||
| 45 | * Affective processes (e.g., trust) | ||
| 46 | * Perceptual/ motor skills (e.g., tremor) | ||
| 47 | |||
| 48 | ---- | ||
| 49 | |||
| 50 | **Examples:** | ||
| 51 | |||
| 52 | VESSEL support | ||
| 53 | Virtual Environment to Support Societal participation Education of Low-literates | ||
| 54 | * disability/ problem: | ||
| 55 | ** Low-Literates, that have problems in reading media and instructions, filling out forms, financial management, ... | ||
| 56 | ** leads to shame in isolation of that person | ||
| 57 | ** stagnating general development | ||
| 58 | * solution: | ||
| 59 | ** personal learning environment to exercise practical situations | ||
| 60 | ** Embodied Conversational Agent (ECA) that guides the learning process to improve learner's self-efficacy | ||
| 61 | ** practice general situations (e.g. Citizen's office) and useful tasks (e.g. filling out forms) | ||
| 62 | ** comprehensive learning support: combination of social, cognitive and effective support supports improvement of self-efficacy | ||
| 63 | ECA tries to motivate and encourage the user to do the tasks | ||
| 64 | Is understanding, when the user has difficulties | ||
| 65 | complements | ||
| 66 | |||
| 67 | |||
| 68 | Exoskeleton design | ||
| 69 | * during the evaluation of an exoskeleton, they found out that lots of difficulties occured due to diversity: | ||
| 70 | ** man <-> woman | ||
| 71 | ** person sitting in wheelchair <-> healthy person | ||
| 72 | * women had pain using the exoskeleton, that men didn't have | ||
| 73 | * lessons learned: involve user form the earliest stages in your design, not only in the evaluation | ||
| 74 | |||
| 75 | |||
| 76 | ---- | ||
| 77 | Inclusive Design in the SALLe Project: | ||
| 78 | |||
| 79 | {{html}} | ||
| 80 | |||
| 81 | <table width='100%'> | ||
| 82 | <tr> | ||
| 83 | <th width='50%'>possible disabilities</th> | ||
| 84 | <th width='50%'>how to address these</th> | ||
| 85 | </tr> | ||
| 86 | <tr> | ||
| 87 | <td>* cognitive disability | ||
| 88 | ** memory | ||
| 89 | ** orientation -> wandering</td> | ||
| 90 | <td> </td> | ||
| 91 | </tr> | ||
| 92 | <td>* motor | ||
| 93 | ** limited endurance, strength, range of motion (due to old age) | ||
| 94 | ** use of mobility assistance ("Rollator") </td> | ||
| 95 | <td>** no need, since pepper is also kind of "disabled" in motion and can't handle stairs:D | ||
| 96 | ** pepper can be used without motions, pressing buttons etc.</td> | ||
| 97 | <tr> | ||
| 98 | </tr> | ||
| 99 | <td>slow movement and processing of environment, speech etc.</td> | ||
| 100 | <td>** reduce speed of peppers speech (there is a toolbar to lower the speed) | ||
| 101 | ** use easy language | ||
| 102 | ** underline what has been said by showing images on the tablet. Don't switch the images to fast | ||
| 103 | ** wait long enough for response</td> | ||
| 104 | <tr> | ||
| 105 | </tr> | ||
| 106 | <td>difficulties in seeing: especially small things, reading screens (Varifocal glasses)</td> | ||
| 107 | <td>** use large images in high quality | ||
| 108 | ** good lightning of tablet</td> | ||
| 109 | <tr> | ||
| 110 | </tr> | ||
| 111 | <td>difficulties in hearing: high frequencies, silent speech/ sounds</td> | ||
| 112 | <td>** slow speech | ||
| 113 | ** loud (but be careful with the amplitude of music, since to loud music can be stressful) | ||
| 114 | ** good pronunciation of words</td> | ||
| 115 | |||
| 116 | |||
| 117 | Since our robot is made to be used by people with dementia we have to consider the following possible disabilities: | ||
| 118 | * cognitive disability | ||
| 119 | ** memory | ||
| 120 | ** orientation -> wandering | ||
| 121 | * motor | ||
| 122 | ** limited endurance, strength, range of motion (due to old age) | ||
| 123 | ** use of mobility assistance ("Rollator") | ||
| 124 | * slow movement and processing of environment, speech etc. | ||
| 125 | * difficulties in seeing: especially small things, reading screens (Varifocal glasses) | ||
| 126 | * difficulties in hearing: high frequencies, silent speech/ sounds | ||
| 127 | |||
| 128 | of course, there can be several other disabilities that are not related to old age or dementia. | ||
| 129 | |||
| 130 | How to address these disabilities and make our robot accessible to them: | ||
| 131 | * cognitive disability: | ||
| 132 | |||
| 133 | * motor | ||
| 134 | ** no need, since pepper is also kind of "disabled" in motion and can't handle stairs:D | ||
| 135 | ** pepper can be used without motions, pressing buttons etc. | ||
| 136 | |||
| 137 | * slow movement and processing of environment, speech etc.: | ||
| 138 | ** reduce speed of peppers speech (there is a toolbar to lower the speed) | ||
| 139 | ** use easy language | ||
| 140 | ** underline what has been said by showing images on the tablet. Don't switch the images to fast | ||
| 141 | ** wait long enough for response | ||
| 142 | * difficulties in seeing: | ||
| 143 | ** use large images in high quality | ||
| 144 | ** good lightning of tablet | ||
| 145 | * difficulties in hearing: | ||
| 146 | ** slow speech | ||
| 147 | ** loud (but be careful with the amplitude of music, since to loud music can be stressful) | ||
| 148 | ** good pronunciation of words |