Wiki source code of Inclusive Design

Version 4.6 by Clara Stiller on 2022/03/30 11:39

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1 Main Goal of inclusive design: make system accessible and usable to as many people as (reasonably) possible
2
3 How to achieve this:
4 * consider disabilities already in your design process
5 * optimize the system for the specific user with specific needs
6 * for evaluation broaden the participant group: diverse, great variety
7 What to avoid:
8 * make assumptions about your users (using stereotyping, patronising attitudes and/or language, stigmatizing and incorrect terminology)
9 instead: ask people how they like to be referred to
10 * design and test with "healthy users" (only university students)
11 instead: involve people from target group eg. by doing a focus group/ mutual learning or design workshops, involve them from earliest stages
12 consider effort, that is time consuming and the specialised knowledge that the design requires.
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14 Different kind of disability grouped by their frequency in occurrence:
15 1. Permanent: Cognitive disability
16 1. Temporary: Learning, drugs, distress
17 1. Situational: Interruption, distraction
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19 disabilities grouped by their cause:
20 1. perceptual
21 blind, deaf, partially sighted --> use close captioning, support for screenreaders
22 1. motor
23 limited or no use of limb(s), use of mobility assistance --> provide physical accessibility (eg. no stairs)
24 1. cognitive
25 dementia, down syndrome, autism, neurodiversity --> communication needs and preferences
26 1. social and economic factors
27 money, culture, environment --> affordable design, fit in life and environment
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29
30 Accessibility
31 * is related to usability
32 * all users should have equivalent experience
33 * inclusive design also beneficial to all users
34 * universal design
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36 Different kind of access:
37 1. direct
38 system is accessible without assistance
39 1. indirect
40 system is accessible with an EXISTING assistive technology (e.f. screen readers)
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42 Inclusive design addresses:
43 * Social aspects (e.g., manners)
44 * Cognitive processes (e.g., memory)
45 * Affective processes (e.g., trust)
46 * Perceptual/ motor skills (e.g., tremor)
47
48 **Examples:**
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50 VESSEL support
51 * disability/ problem:
52 ** Low-Literates, that have problems in reading media and instructions, filling out forms, financial management, ...
53 ** leads to shame in isolation of that person
54 ** stagnating general development
55
56 * solution:
57 ** personal learning environment to exercise practical situations
58 ** Embodied Conversational Agent (ECA) that guides the learning process to improve learner's self-efficacy
59 ** practice general situations (e.g. Citizen's office) and useful tasks (e.g. filling out forms)
60 ** comprehensive learning support: combination of social, cognitive and effective support supports improvement of self-efficacy
61 ECA tries to motivate and encourage the user to do the tasks
62 Is understanding, when the user has difficulties
63 complements
64 Exoskeleton design