Changes for page Inclusive Design

Last modified by Clara Stiller on 2022/03/30 14:51

From version Icon 5.5 Icon
edited by Clara Stiller
on 2022/03/30 12:16
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To version Icon 4.5 Icon
edited by Clara Stiller
on 2022/03/30 11:33
Change comment: There is no comment for this version

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1 -**Main Goal of inclusive design**: make system accessible and usable to as many people as (reasonably) possible
2 -**
3 -How to achieve this:**
1 +Main Goal of inclusive design: make system accessible and usable to as many people as (reasonably) possible
2 +
3 +How to achieve this:
4 4  * consider disabilities already in your design process
5 5  * optimize the system for the specific user with specific needs
6 6  * for evaluation broaden the participant group: diverse, great variety
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27 27  money, culture, environment --> affordable design, fit in life and environment
28 28  
29 29  
30 -**Accessibility**
30 +Accessibility
31 31  * is related to usability
32 32  * all users should have equivalent experience
33 33  * inclusive design also beneficial to all users
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45 45  * Affective processes (e.g., trust)
46 46  * Perceptual/ motor skills (e.g., tremor)
47 47  
48 -----
49 -
50 50  **Examples:**
51 51  
52 52  VESSEL support
53 -Virtual Environment to Support Societal participation Education of Low-literates
54 54  * disability/ problem:
55 55  ** Low-Literates, that have problems in reading media and instructions, filling out forms, financial management, ...
56 56  ** leads to shame in isolation of that person
57 57  ** stagnating general development
58 -* solution:
59 -** personal learning environment to exercise practical situations
60 -** Embodied Conversational Agent (ECA) that guides the learning process to improve learner's self-efficacy
61 -** practice general situations (e.g. Citizen's office) and useful tasks (e.g. filling out forms)
62 -** comprehensive learning support: combination of social, cognitive and effective support supports improvement of self-efficacy
63 -ECA tries to motivate and encourage the user to do the tasks
64 -Is understanding, when the user has difficulties
65 -complements
66 66  
67 -
68 68  Exoskeleton design
69 -* during the evaluation of an exoskeleton, they found out that lots of difficulties occured due to diversity:
70 -** man <-> woman
71 -** person sitting in wheelchair <-> healthy person
72 -* women had pain using the exoskeleton, that men didn't have
73 -* lessons learned: involve user form the earliest stages in your design, not only in the evaluation
74 74  
75 -
76 -----
77 -Inclusive Design in the SALLe Project:
78 -
79 -{{html}}
80 -
81 -<table width='100%'>
82 -<tr>
83 -<th width='50%'>possible disabilities</th>
84 -<th width='50%'>how to address these</th>
85 -</tr>
86 -<tr>
87 -<td>* cognitive disability
88 -** memory
89 -** orientation -> wandering</td>
90 -<td> </td>
91 -</tr>
92 -<td>* motor
93 -** limited endurance, strength, range of motion (due to old age)
94 -** use of mobility assistance ("Rollator") </td>
95 -<td>** no need, since pepper is also kind of "disabled" in motion and can't handle stairs:D
96 -** pepper can be used without motions, pressing buttons etc.</td>
97 -<tr>
98 -</tr>
99 -<td>slow movement and processing of environment, speech etc.</td>
100 -<td>** reduce speed of peppers speech (there is a toolbar to lower the speed)
101 -** use easy language
102 -** underline what has been said by showing images on the tablet. Don't switch the images to fast
103 -** wait long enough for response</td>
104 -<tr>
105 -</tr>
106 -<td>difficulties in seeing: especially small things, reading screens (Varifocal glasses)</td>
107 -<td>** use large images in high quality
108 -** good lightning of tablet</td>
109 -<tr>
110 -</tr>
111 -<td>difficulties in hearing: high frequencies, silent speech/ sounds</td>
112 -<td>** slow speech
113 -** loud (but be careful with the amplitude of music, since to loud music can be stressful)
114 -** good pronunciation of words</td>
115 -
116 -
117 -Since our robot is made to be used by people with dementia we have to consider the following possible disabilities:
118 -* cognitive disability
119 -** memory
120 -** orientation -> wandering
121 -* motor
122 -** limited endurance, strength, range of motion (due to old age)
123 -** use of mobility assistance ("Rollator")
124 -* slow movement and processing of environment, speech etc.
125 -* difficulties in seeing: especially small things, reading screens (Varifocal glasses)
126 -* difficulties in hearing: high frequencies, silent speech/ sounds
127 -
128 -of course, there can be several other disabilities that are not related to old age or dementia.
129 -
130 -How to address these disabilities and make our robot accessible to them:
131 -* cognitive disability:
132 -
133 -* motor
134 -** no need, since pepper is also kind of "disabled" in motion and can't handle stairs:D
135 -** pepper can be used without motions, pressing buttons etc.
136 -
137 -* slow movement and processing of environment, speech etc.:
138 -** reduce speed of peppers speech (there is a toolbar to lower the speed)
139 -** use easy language
140 -** underline what has been said by showing images on the tablet. Don't switch the images to fast
141 -** wait long enough for response
142 -* difficulties in seeing:
143 -** use large images in high quality
144 -** good lightning of tablet
145 -* difficulties in hearing:
146 -** slow speech
147 -** loud (but be careful with the amplitude of music, since to loud music can be stressful)
148 -** good pronunciation of words