Changes for page Inclusive Design

Last modified by Clara Stiller on 2022/03/30 14:51

From version Icon 5.2 Icon
edited by Clara Stiller
on 2022/03/30 11:46
Change comment: There is no comment for this version
To version Icon 5.1 Icon
edited by Clara Stiller
on 2022/03/30 11:44
Change comment: There is no comment for this version

Summary

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1 -**Main Goal of inclusive design**: make system accessible and usable to as many people as (reasonably) possible
2 -**
3 -How to achieve this:**
1 +Main Goal of inclusive design: make system accessible and usable to as many people as (reasonably) possible
2 +
3 +How to achieve this:
4 4  * consider disabilities already in your design process
5 5  * optimize the system for the specific user with specific needs
6 6  * for evaluation broaden the participant group: diverse, great variety
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27 27  money, culture, environment --> affordable design, fit in life and environment
28 28  
29 29  
30 -**Accessibility**
30 +Accessibility
31 31  * is related to usability
32 32  * all users should have equivalent experience
33 33  * inclusive design also beneficial to all users
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45 45  * Affective processes (e.g., trust)
46 46  * Perceptual/ motor skills (e.g., tremor)
47 47  
48 -----
49 -
50 50  **Examples:**
51 51  
52 52  VESSEL support
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55 55  ** Low-Literates, that have problems in reading media and instructions, filling out forms, financial management, ...
56 56  ** leads to shame in isolation of that person
57 57  ** stagnating general development
56 +
58 58  * solution:
59 59  ** personal learning environment to exercise practical situations
60 60  ** Embodied Conversational Agent (ECA) that guides the learning process to improve learner's self-efficacy
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65 65  complements
66 66  
67 67  
67 +
68 68  Exoskeleton design
69 69  * during the evaluation of an exoskeleton, they found out that lots of difficulties occured due to diversity:
70 70  ** man <-> woman
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71 71  ** person sitting in wheelchair <-> healthy person
72 72  * women had pain using the exoskeleton, that men didn't have
73 73  * lessons learned: involve user form the earliest stages in your design, not only in the evaluation
74 -
75 -
76 -----
77 -