Changes for page Inclusive Design

Last modified by Clara Stiller on 2022/03/30 14:51

From version Icon 5.1 Icon
edited by Clara Stiller
on 2022/03/30 11:44
Change comment: There is no comment for this version
To version Icon 4.4 Icon
edited by Clara Stiller
on 2022/03/30 11:30
Change comment: There is no comment for this version

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45 45  * Affective processes (e.g., trust)
46 46  * Perceptual/ motor skills (e.g., tremor)
47 47  
48 -**Examples:**
48 +Examples:
49 49  
50 50  VESSEL support
51 -Virtual Environment to Support Societal participation Education of Low-literates
52 -* disability/ problem:
53 -** Low-Literates, that have problems in reading media and instructions, filling out forms, financial management, ...
54 -** leads to shame in isolation of that person
55 -** stagnating general development
56 56  
57 -* solution:
58 -** personal learning environment to exercise practical situations
59 -** Embodied Conversational Agent (ECA) that guides the learning process to improve learner's self-efficacy
60 -** practice general situations (e.g. Citizen's office) and useful tasks (e.g. filling out forms)
61 -** comprehensive learning support: combination of social, cognitive and effective support supports improvement of self-efficacy
62 -ECA tries to motivate and encourage the user to do the tasks
63 -Is understanding, when the user has difficulties
64 -complements
65 65  
66 -
67 -
68 68  Exoskeleton design
69 -* during the evaluation of an exoskeleton, they found out that lots of difficulties occured due to diversity:
70 -** man <-> woman
71 -** person sitting in wheelchair <-> healthy person
72 -* women had pain using the exoskeleton, that men didn't have
73 -* lessons learned: involve user form the earliest stages in your design, not only in the evaluation
54 +