Changes for page Inclusive Design
Last modified by Clara Stiller on 2022/03/30 14:51
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edited by Clara Stiller
on 2022/03/30 11:44
on 2022/03/30 11:44
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... ... @@ -1,73 +1,0 @@ 1 -Main Goal of inclusive design: make system accessible and usable to as many people as (reasonably) possible 2 - 3 -How to achieve this: 4 -* consider disabilities already in your design process 5 -* optimize the system for the specific user with specific needs 6 -* for evaluation broaden the participant group: diverse, great variety 7 -What to avoid: 8 -* make assumptions about your users (using stereotyping, patronising attitudes and/or language, stigmatizing and incorrect terminology) 9 -instead: ask people how they like to be referred to 10 -* design and test with "healthy users" (only university students) 11 -instead: involve people from target group eg. by doing a focus group/ mutual learning or design workshops, involve them from earliest stages 12 -consider effort, that is time consuming and the specialised knowledge that the design requires. 13 - 14 -Different kind of disability grouped by their frequency in occurrence: 15 -1. Permanent: Cognitive disability 16 -1. Temporary: Learning, drugs, distress 17 -1. Situational: Interruption, distraction 18 - 19 -disabilities grouped by their cause: 20 -1. perceptual 21 -blind, deaf, partially sighted --> use close captioning, support for screenreaders 22 -1. motor 23 -limited or no use of limb(s), use of mobility assistance --> provide physical accessibility (eg. no stairs) 24 -1. cognitive 25 -dementia, down syndrome, autism, neurodiversity --> communication needs and preferences 26 -1. social and economic factors 27 -money, culture, environment --> affordable design, fit in life and environment 28 - 29 - 30 -Accessibility 31 -* is related to usability 32 -* all users should have equivalent experience 33 -* inclusive design also beneficial to all users 34 -* universal design 35 - 36 -Different kind of access: 37 -1. direct 38 -system is accessible without assistance 39 -1. indirect 40 -system is accessible with an EXISTING assistive technology (e.f. screen readers) 41 - 42 -Inclusive design addresses: 43 -* Social aspects (e.g., manners) 44 -* Cognitive processes (e.g., memory) 45 -* Affective processes (e.g., trust) 46 -* Perceptual/ motor skills (e.g., tremor) 47 - 48 -**Examples:** 49 - 50 -VESSEL support 51 -Virtual Environment to Support Societal participation Education of Low-literates 52 -* disability/ problem: 53 -** Low-Literates, that have problems in reading media and instructions, filling out forms, financial management, ... 54 -** leads to shame in isolation of that person 55 -** stagnating general development 56 - 57 -* solution: 58 -** personal learning environment to exercise practical situations 59 -** Embodied Conversational Agent (ECA) that guides the learning process to improve learner's self-efficacy 60 -** practice general situations (e.g. Citizen's office) and useful tasks (e.g. filling out forms) 61 -** comprehensive learning support: combination of social, cognitive and effective support supports improvement of self-efficacy 62 -ECA tries to motivate and encourage the user to do the tasks 63 -Is understanding, when the user has difficulties 64 -complements 65 - 66 - 67 - 68 -Exoskeleton design 69 -* during the evaluation of an exoskeleton, they found out that lots of difficulties occured due to diversity: 70 -** man <-> woman 71 -** person sitting in wheelchair <-> healthy person 72 -* women had pain using the exoskeleton, that men didn't have 73 -* lessons learned: involve user form the earliest stages in your design, not only in the evaluation
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... ... @@ -1,1 +1,0 @@ 1 -Anonymous - Comment
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... ... @@ -1,1 +1,0 @@ 1 -This section is rather short. Provide some more insights of the lecture, and what is relevant for your project. - Date
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... ... @@ -1,1 +1,0 @@ 1 -2022-03-20 22:43:30.364