Changes for page Inclusive Design

Last modified by Clara Stiller on 2022/03/30 14:51

From version Icon 4.6 Icon
edited by Clara Stiller
on 2022/03/30 11:39
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To version Icon 5.4 Icon
edited by Clara Stiller
on 2022/03/30 12:12
Change comment: There is no comment for this version

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1 -Main Goal of inclusive design: make system accessible and usable to as many people as (reasonably) possible
2 -
3 -How to achieve this:
1 +**Main Goal of inclusive design**: make system accessible and usable to as many people as (reasonably) possible
2 +**
3 +How to achieve this:**
4 4  * consider disabilities already in your design process
5 5  * optimize the system for the specific user with specific needs
6 6  * for evaluation broaden the participant group: diverse, great variety
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27 27  money, culture, environment --> affordable design, fit in life and environment
28 28  
29 29  
30 -Accessibility
30 +**Accessibility**
31 31  * is related to usability
32 32  * all users should have equivalent experience
33 33  * inclusive design also beneficial to all users
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45 45  * Affective processes (e.g., trust)
46 46  * Perceptual/ motor skills (e.g., tremor)
47 47  
48 +----
49 +
48 48  **Examples:**
49 49  
50 50  VESSEL support
53 +Virtual Environment to Support Societal participation Education of Low-literates
51 51  * disability/ problem:
52 52  ** Low-Literates, that have problems in reading media and instructions, filling out forms, financial management, ...
53 53  ** leads to shame in isolation of that person
54 54  ** stagnating general development
55 -
56 56  * solution:
57 57  ** personal learning environment to exercise practical situations
58 58  ** Embodied Conversational Agent (ECA) that guides the learning process to improve learner's self-efficacy
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61 61  ECA tries to motivate and encourage the user to do the tasks
62 62  Is understanding, when the user has difficulties
63 63  complements
66 +
67 +
64 64  Exoskeleton design
69 +* during the evaluation of an exoskeleton, they found out that lots of difficulties occured due to diversity:
70 +** man <-> woman
71 +** person sitting in wheelchair <-> healthy person
72 +* women had pain using the exoskeleton, that men didn't have
73 +* lessons learned: involve user form the earliest stages in your design, not only in the evaluation
65 65  
75 +
76 +----
77 +Inclusive Design in the SALLe Project:
78 +
79 +Since our robot is made to be used by people with dementia we have to consider the following possible disabilities:
80 +* cognitive disability
81 +** memory
82 +** orientation -> wandering
83 +* motor
84 +** limited endurance, strength, range of motion (due to old age)
85 +** use of mobility assistance ("Rollator")
86 +* slow movement and processing of environment, speech etc.
87 +* difficulties in seeing: especially small things, reading screens (Varifocal glasses)
88 +* difficulties in hearing: high frequencies, silent speech/ sounds
89 +
90 +of course, there can be several other disabilities that are not related to old age or dementia.
91 +
92 +How to address these disabilities and make our robot accessible to them:
93 +* cognitive disability:
94 +
95 +* motor
96 +** no need, since pepper is also kind of "disabled" in motion and can't handle stairs:D
97 +** pepper can be used without motions, pressing buttons etc.
98 +
99 +* slow movement and processing of environment, speech etc.:
100 +** reduce speed of peppers speech (there is a toolbar to lower the speed)
101 +** use easy language
102 +** underline what has been said by showing images on the tablet. Don't switch the images to fast
103 +** wait long enough for response
104 +* difficulties in seeing:
105 +** use large images in high quality
106 +** good lightning of tablet
107 +* difficulties in hearing:
108 +** slow speech
109 +** loud (but be careful with the amplitude of music, since to loud music can be stressful)
110 +** good pronunciation of words