Changes for page Inclusive Design

Last modified by Clara Stiller on 2022/03/30 14:51

From version Icon 4.5 Icon
edited by Clara Stiller
on 2022/03/30 11:33
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To version Icon 2.1 Icon
edited by Xin Wan
on 2022/02/15 21:00
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1 -XWiki.ClaraStiller
1 +XWiki.xinwan
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1 -Main Goal of inclusive design: make system accessible and usable to as many people as (reasonably) possible
2 -
3 -How to achieve this:
4 -* consider disabilities already in your design process
5 -* optimize the system for the specific user with specific needs
6 -* for evaluation broaden the participant group: diverse, great variety
7 -What to avoid:
8 -* make assumptions about your users (using stereotyping, patronising attitudes and/or language, stigmatizing and incorrect terminology)
9 -instead: ask people how they like to be referred to
10 -* design and test with "healthy users" (only university students)
11 -instead: involve people from target group eg. by doing a focus group/ mutual learning or design workshops, involve them from earliest stages
12 -consider effort, that is time consuming and the specialised knowledge that the design requires.
13 -
14 -Different kind of disability grouped by their frequency in occurrence:
15 -1. Permanent: Cognitive disability
16 -1. Temporary: Learning, drugs, distress
17 -1. Situational: Interruption, distraction
18 -
19 -disabilities grouped by their cause:
20 -1. perceptual
21 -blind, deaf, partially sighted --> use close captioning, support for screenreaders
22 -1. motor
23 -limited or no use of limb(s), use of mobility assistance --> provide physical accessibility (eg. no stairs)
24 -1. cognitive
25 -dementia, down syndrome, autism, neurodiversity --> communication needs and preferences
26 -1. social and economic factors
27 -money, culture, environment --> affordable design, fit in life and environment
28 -
29 -
30 -Accessibility
31 -* is related to usability
32 -* all users should have equivalent experience
33 -* inclusive design also beneficial to all users
34 -* universal design
35 -
36 -Different kind of access:
37 -1. direct
38 -system is accessible without assistance
39 -1. indirect
40 -system is accessible with an EXISTING assistive technology (e.f. screen readers)
41 -
42 -Inclusive design addresses:
43 -* Social aspects (e.g., manners)
44 -* Cognitive processes (e.g., memory)
45 -* Affective processes (e.g., trust)
46 -* Perceptual/ motor skills (e.g., tremor)
47 -
48 -**Examples:**
49 -
50 -VESSEL support
51 -* disability/ problem:
52 -** Low-Literates, that have problems in reading media and instructions, filling out forms, financial management, ...
53 -** leads to shame in isolation of that person
54 -** stagnating general development
55 -
56 -Exoskeleton design
57 -
1 +Inclusive design addresses
2 +Social aspects (e.g., manners)
3 +Cognitive processes (e.g., memory)
4 +Affective processes (e.g., trust)
5 +Perceptual/ motor skills (e.g., tremor)
Icon XWiki.XWikiComments[0]
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1 -Anonymous
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1 -This section is rather short. Provide some more insights of the lecture, and what is relevant for your project.
Date
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1 -2022-03-20 22:43:30.364