Changes for page Inclusive Design
Last modified by Clara Stiller on 2022/03/30 14:51
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edited by Clara Stiller
on 2022/03/30 11:30
on 2022/03/30 11:30
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... ... @@ -1,44 +42,3 @@ 1 -Main Goal of inclusive design: make system accessible and usable to as many people as (reasonably) possible 2 - 3 -How to achieve this: 4 -* consider disabilities already in your design process 5 -* optimize the system for the specific user with specific needs 6 -* for evaluation broaden the participant group: diverse, great variety 7 -What to avoid: 8 -* make assumptions about your users (using stereotyping, patronising attitudes and/or language, stigmatizing and incorrect terminology) 9 -instead: ask people how they like to be referred to 10 -* design and test with "healthy users" (only university students) 11 -instead: involve people from target group eg. by doing a focus group/ mutual learning or design workshops, involve them from earliest stages 12 -consider effort, that is time consuming and the specialised knowledge that the design requires. 13 - 14 -Different kind of disability grouped by their frequency in occurrence: 15 -1. Permanent: Cognitive disability 16 -1. Temporary: Learning, drugs, distress 17 -1. Situational: Interruption, distraction 18 - 19 -disabilities grouped by their cause: 20 -1. perceptual 21 -blind, deaf, partially sighted --> use close captioning, support for screenreaders 22 -1. motor 23 -limited or no use of limb(s), use of mobility assistance --> provide physical accessibility (eg. no stairs) 24 -1. cognitive 25 -dementia, down syndrome, autism, neurodiversity --> communication needs and preferences 26 -1. social and economic factors 27 -money, culture, environment --> affordable design, fit in life and environment 28 - 29 - 30 -Accessibility 31 -* is related to usability 32 -* all users should have equivalent experience 33 -* inclusive design also beneficial to all users 34 -* universal design 35 - 36 -Different kind of access: 37 -1. direct 38 -system is accessible without assistance 39 -1. indirect 40 -system is accessible with an EXISTING assistive technology (e.f. screen readers) 41 - 42 42 Inclusive design addresses: 43 43 * Social aspects (e.g., manners) 44 44 * Cognitive processes (e.g., memory) ... ... @@ -45,10 +45,8 @@ 45 45 * Affective processes (e.g., trust) 46 46 * Perceptual/ motor skills (e.g., tremor) 47 47 48 -Examples: 49 49 50 -VESSEL support 51 51 52 52 53 -Exoskeleton design 54 54 11 +