Changes for page Inclusive Design
Last modified by Clara Stiller on 2022/03/30 14:51
To version
5.1


edited by Clara Stiller
on 2022/03/30 11:44
on 2022/03/30 11:44
Change comment:
There is no comment for this version
Summary
Details
- Page properties
-
- Author
-
... ... @@ -1,1 +1,1 @@ 1 -XWiki. XWikiGuest1 +XWiki.ClaraStiller - Content
-
... ... @@ -1,3 +1,44 @@ 1 +Main Goal of inclusive design: make system accessible and usable to as many people as (reasonably) possible 2 + 3 +How to achieve this: 4 +* consider disabilities already in your design process 5 +* optimize the system for the specific user with specific needs 6 +* for evaluation broaden the participant group: diverse, great variety 7 +What to avoid: 8 +* make assumptions about your users (using stereotyping, patronising attitudes and/or language, stigmatizing and incorrect terminology) 9 +instead: ask people how they like to be referred to 10 +* design and test with "healthy users" (only university students) 11 +instead: involve people from target group eg. by doing a focus group/ mutual learning or design workshops, involve them from earliest stages 12 +consider effort, that is time consuming and the specialised knowledge that the design requires. 13 + 14 +Different kind of disability grouped by their frequency in occurrence: 15 +1. Permanent: Cognitive disability 16 +1. Temporary: Learning, drugs, distress 17 +1. Situational: Interruption, distraction 18 + 19 +disabilities grouped by their cause: 20 +1. perceptual 21 +blind, deaf, partially sighted --> use close captioning, support for screenreaders 22 +1. motor 23 +limited or no use of limb(s), use of mobility assistance --> provide physical accessibility (eg. no stairs) 24 +1. cognitive 25 +dementia, down syndrome, autism, neurodiversity --> communication needs and preferences 26 +1. social and economic factors 27 +money, culture, environment --> affordable design, fit in life and environment 28 + 29 + 30 +Accessibility 31 +* is related to usability 32 +* all users should have equivalent experience 33 +* inclusive design also beneficial to all users 34 +* universal design 35 + 36 +Different kind of access: 37 +1. direct 38 +system is accessible without assistance 39 +1. indirect 40 +system is accessible with an EXISTING assistive technology (e.f. screen readers) 41 + 1 1 Inclusive design addresses: 2 2 * Social aspects (e.g., manners) 3 3 * Cognitive processes (e.g., memory) ... ... @@ -4,8 +4,29 @@ 4 4 * Affective processes (e.g., trust) 5 5 * Perceptual/ motor skills (e.g., tremor) 6 6 48 +**Examples:** 7 7 50 +VESSEL support 51 +Virtual Environment to Support Societal participation Education of Low-literates 52 +* disability/ problem: 53 +** Low-Literates, that have problems in reading media and instructions, filling out forms, financial management, ... 54 +** leads to shame in isolation of that person 55 +** stagnating general development 8 8 57 +* solution: 58 +** personal learning environment to exercise practical situations 59 +** Embodied Conversational Agent (ECA) that guides the learning process to improve learner's self-efficacy 60 +** practice general situations (e.g. Citizen's office) and useful tasks (e.g. filling out forms) 61 +** comprehensive learning support: combination of social, cognitive and effective support supports improvement of self-efficacy 62 +ECA tries to motivate and encourage the user to do the tasks 63 +Is understanding, when the user has difficulties 64 +complements 9 9 10 10 11 11 68 +Exoskeleton design 69 +* during the evaluation of an exoskeleton, they found out that lots of difficulties occured due to diversity: 70 +** man <-> woman 71 +** person sitting in wheelchair <-> healthy person 72 +* women had pain using the exoskeleton, that men didn't have 73 +* lessons learned: involve user form the earliest stages in your design, not only in the evaluation