Changes for page Inclusive Design

Last modified by Clara Stiller on 2022/03/30 14:51

From version Icon 4.1 Icon
edited by Xin Wan
on 2022/02/15 21:01
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To version Icon 4.5 Icon
edited by Clara Stiller
on 2022/03/30 11:33
Change comment: There is no comment for this version

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Author
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1 -XWiki.xinwan
1 +XWiki.ClaraStiller
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1 +Main Goal of inclusive design: make system accessible and usable to as many people as (reasonably) possible
2 +
3 +How to achieve this:
4 +* consider disabilities already in your design process
5 +* optimize the system for the specific user with specific needs
6 +* for evaluation broaden the participant group: diverse, great variety
7 +What to avoid:
8 +* make assumptions about your users (using stereotyping, patronising attitudes and/or language, stigmatizing and incorrect terminology)
9 +instead: ask people how they like to be referred to
10 +* design and test with "healthy users" (only university students)
11 +instead: involve people from target group eg. by doing a focus group/ mutual learning or design workshops, involve them from earliest stages
12 +consider effort, that is time consuming and the specialised knowledge that the design requires.
13 +
14 +Different kind of disability grouped by their frequency in occurrence:
15 +1. Permanent: Cognitive disability
16 +1. Temporary: Learning, drugs, distress
17 +1. Situational: Interruption, distraction
18 +
19 +disabilities grouped by their cause:
20 +1. perceptual
21 +blind, deaf, partially sighted --> use close captioning, support for screenreaders
22 +1. motor
23 +limited or no use of limb(s), use of mobility assistance --> provide physical accessibility (eg. no stairs)
24 +1. cognitive
25 +dementia, down syndrome, autism, neurodiversity --> communication needs and preferences
26 +1. social and economic factors
27 +money, culture, environment --> affordable design, fit in life and environment
28 +
29 +
30 +Accessibility
31 +* is related to usability
32 +* all users should have equivalent experience
33 +* inclusive design also beneficial to all users
34 +* universal design
35 +
36 +Different kind of access:
37 +1. direct
38 +system is accessible without assistance
39 +1. indirect
40 +system is accessible with an EXISTING assistive technology (e.f. screen readers)
41 +
1 1  Inclusive design addresses:
2 2  * Social aspects (e.g., manners)
3 3  * Cognitive processes (e.g., memory)
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4 4  * Affective processes (e.g., trust)
5 5  * Perceptual/ motor skills (e.g., tremor)
6 6  
48 +**Examples:**
7 7  
50 +VESSEL support
51 +* disability/ problem:
52 +** Low-Literates, that have problems in reading media and instructions, filling out forms, financial management, ...
53 +** leads to shame in isolation of that person
54 +** stagnating general development
8 8  
56 +Exoskeleton design
9 9  
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Icon XWiki.XWikiComments[0]
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1 +Anonymous
Comment
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1 +This section is rather short. Provide some more insights of the lecture, and what is relevant for your project.
Date
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1 +2022-03-20 22:43:30.364