Changes for page Inclusive Design
Last modified by Clara Stiller on 2022/03/30 14:51
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edited by Clara Stiller
on 2022/03/30 12:27
on 2022/03/30 12:27
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... ... @@ -1,128 +42,5 @@ 1 -**Main Goal of inclusive design**: make system accessible and usable to as many people as (reasonably) possible 2 -** 3 -How to achieve this:** 4 -* consider disabilities already in your design process 5 -* optimize the system for the specific user with specific needs 6 -* for evaluation broaden the participant group: diverse, great variety 7 -What to avoid: 8 -* make assumptions about your users (using stereotyping, patronising attitudes and/or language, stigmatizing and incorrect terminology) 9 -instead: ask people how they like to be referred to 10 -* design and test with "healthy users" (only university students) 11 -instead: involve people from target group eg. by doing a focus group/ mutual learning or design workshops, involve them from earliest stages 12 -consider effort, that is time consuming and the specialised knowledge that the design requires. 13 - 14 -Different kind of disability grouped by their frequency in occurrence: 15 -1. Permanent: Cognitive disability 16 -1. Temporary: Learning, drugs, distress 17 -1. Situational: Interruption, distraction 18 - 19 -disabilities grouped by their cause: 20 -1. perceptual 21 -blind, deaf, partially sighted --> use close captioning, support for screenreaders 22 -1. motor 23 -limited or no use of limb(s), use of mobility assistance --> provide physical accessibility (eg. no stairs) 24 -1. cognitive 25 -dementia, down syndrome, autism, neurodiversity --> communication needs and preferences 26 -1. social and economic factors 27 -money, culture, environment --> affordable design, fit in life and environment 28 - 29 - 30 -**Accessibility** 31 -* is related to usability 32 -* all users should have equivalent experience 33 -* inclusive design also beneficial to all users 34 -* universal design 35 - 36 -Different kind of access: 37 -1. direct 38 -system is accessible without assistance 39 -1. indirect 40 -system is accessible with an EXISTING assistive technology (e.f. screen readers) 41 - 42 42 Inclusive design addresses: 43 -* Social aspects (e.g., manners) 44 -* Cognitive processes (e.g., memory) 45 -* Affective processes (e.g., trust) 46 -* Perceptual/ motor skills (e.g., tremor) 47 - 48 ----- 49 - 50 -**Examples:** 51 - 52 -VESSEL support 53 -Virtual Environment to Support Societal participation Education of Low-literates 54 -* disability/ problem: 55 -** Low-Literates, that have problems in reading media and instructions, filling out forms, financial management, ... 56 -** leads to shame in isolation of that person 57 -** stagnating general development 58 -* solution: 59 -** personal learning environment to exercise practical situations 60 -** Embodied Conversational Agent (ECA) that guides the learning process to improve learner's self-efficacy 61 -** practice general situations (e.g. Citizen's office) and useful tasks (e.g. filling out forms) 62 -** comprehensive learning support: combination of social, cognitive and effective support supports improvement of self-efficacy 63 -ECA tries to motivate and encourage the user to do the tasks 64 -Is understanding, when the user has difficulties 65 -complements 66 - 67 - 68 -Exoskeleton design 69 -* during the evaluation of an exoskeleton, they found out that lots of difficulties occured due to diversity: 70 -** man <-> woman 71 -** person sitting in wheelchair <-> healthy person 72 -* women had pain using the exoskeleton, that men didn't have 73 -* lessons learned: involve user form the earliest stages in your design, not only in the evaluation 74 - 75 - 76 ----- 77 -Inclusive Design in the SALLe Project: 78 -Since our robot is made to be used by people with dementia we have to consider the following possible disabilities and find a way how to address these disabilities and make our robot accessible to PwD: 79 - 80 - 81 -{{html}} 82 - 83 -<table width='100%'> 84 -<tr> 85 -<th width='50%'>possible disabilities</th> 86 -<th width='50%'>how to address these</th> 87 -</tr> 88 -<tr> 89 - 90 -<td>cognitive disability 91 -<ul><li>memory</li> 92 -<li>orientation -> wandering</li></ul></td> 93 -<td> ??? </td> 94 -</tr> 95 - 96 -<tr> 97 -<td>motor 98 -<ul><li>limited endurance, strength, range of motion (due to old age)</li> 99 -<li>use of mobility assistance ("Rollator")</li></ul> </td> 100 -<td><ul><li>no need, since pepper is also kind of "disabled" in motion and can't handle stairs :D</li> 101 -<li>pepper can be used without motions, pressing buttons etc.</li></ul></td> 102 -</tr> 103 - 104 -<tr> 105 -<td>slow movement and processing of environment, speech etc.</td> 106 -<td><ul><li>reduce speed of peppers speech (there is a toolbar to lower the speed)</li> 107 -<li>use easy language</li> 108 -<li>underline what has been said by showing images on the tablet. Don't switch the images to fast</li> 109 -<li>wait long enough for response</li></ul></td> 110 -</tr> 111 - 112 -<tr> 113 -<td>difficulties in seeing: especially small things, reading screens (Varifocal glasses)</td> 114 -<td><ul><li>use large images in high quality</li> 115 -<li>good lightning of tablet</ul></li></td> 116 -</tr> 117 - 118 -<tr> 119 -<td>difficulties in hearing: high frequencies, silent speech/ sounds</td> 120 -<td><ul><li>slow speech</li> 121 -<li>loud (but be careful with the amplitude of music, since to loud music can be stressful)</li> 122 -<li>good pronunciation of words</ul></li></td> 123 -</tr> 124 - 125 -{{/html}} 126 - 127 - 128 - 2 +Social aspects (e.g., manners) 3 +Cognitive processes (e.g., memory) 4 +Affective processes (e.g., trust) 5 +Perceptual/ motor skills (e.g., tremor)
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... ... @@ -1,1 +1,0 @@ 1 -This section is rather short. Provide some more insights of the lecture, and what is relevant for your project. - Date
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... ... @@ -1,1 +1,0 @@ 1 -2022-03-20 22:43:30.364