Wiki source code of Design Patterns and Ontology

Version 8.1 by Xin Wan on 2022/02/22 11:51

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2 === Design Patterns===
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4 A reusable solution to a recurring problem. [Design] patterns try to
5 capture the common invariant properties of the problem and the
6 essential relationships needed to solve the problem. (...) They are
7 abstract solutions that allow a designer to reuse ideas that worked in
8 the past for commonly faced problems.
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10 === Ontology===
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12 A specification of a conceptualization. That is, an ontology is a
13 description of the concepts and relationships that exist within a
14 certain domain.
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16 The Ontology provides a language for the interaction, which ensures a mutual understanding.
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18 ==== Frame-based Ontology====
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20 * Frames represent stereotyped situations in the form of a group of
21 interrelated concepts with a fixed structure (Minsky, 1975).
22 * Schemata represent situational experiences that are stored in long-
23 term memory in the form of patterns (Tannen, 1993).
24 * Frames can be regarded as schemata, representing structures of
25 expectation constructed from previous experience.
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