Wiki source code of Design Patterns and Ontology
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2.1 | 1 | |
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4.1 | 2 | === Design Patterns=== |
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3.1 | 4 | A reusable solution to a recurring problem. [Design] patterns try to |
| 5 | capture the common invariant properties of the problem and the | ||
| 6 | essential relationships needed to solve the problem. (...) They are | ||
| 7 | abstract solutions that allow a designer to reuse ideas that worked in | ||
| 8 | the past for commonly faced problems. | ||
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2.1 | 9 | |
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4.1 | 10 | === Ontology=== |
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3.1 | 12 | A specification of a conceptualization. That is, an ontology is a |
| 13 | description of the concepts and relationships that exist within a | ||
| 14 | certain domain. | ||
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7.1 | 16 | The Ontology provides a language for the interaction, which ensures a mutual understanding. |
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3.1 | 17 | |
| 18 | ==== Frame-based Ontology==== | ||
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5.1 | 20 | * Frames represent stereotyped situations in the form of a group of |
| 21 | interrelated concepts with a fixed structure (Minsky, 1975). | ||
| 22 | * Schemata represent situational experiences that are stored in long- | ||
| 23 | term memory in the form of patterns (Tannen, 1993). | ||
| 24 | * Frames can be regarded as schemata, representing structures of | ||
| 25 | expectation constructed from previous experience. | ||
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