Wiki source code of Design Patterns and Ontology

Version 7.1 by Xin Wan on 2022/02/22 11:51

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2 === Design Patterns===
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4 A reusable solution to a recurring problem. [Design] patterns try to
5 capture the common invariant properties of the problem and the
6 essential relationships needed to solve the problem. (...) They are
7 abstract solutions that allow a designer to reuse ideas that worked in
8 the past for commonly faced problems.
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11 === Ontology===
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14 A specification of a conceptualization. That is, an ontology is a
15 description of the concepts and relationships that exist within a
16 certain domain.
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18 The Ontology provides a language for the interaction, which ensures a mutual understanding.
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20 ==== Frame-based Ontology====
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22 * Frames represent stereotyped situations in the form of a group of
23 interrelated concepts with a fixed structure (Minsky, 1975).
24 * Schemata represent situational experiences that are stored in long-
25 term memory in the form of patterns (Tannen, 1993).
26 * Frames can be regarded as schemata, representing structures of
27 expectation constructed from previous experience.
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