Wiki source code of Design Patterns and Ontology
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| 3 | === Design Patterns=== | ||
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| 5 | A reusable solution to a recurring problem. [Design] patterns try to | ||
| 6 | capture the common invariant properties of the problem and the | ||
| 7 | essential relationships needed to solve the problem. (...) They are | ||
| 8 | abstract solutions that allow a designer to reuse ideas that worked in | ||
| 9 | the past for commonly faced problems. | ||
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| 12 | === Ontology=== | ||
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| 15 | A specification of a conceptualization. That is, an ontology is a | ||
| 16 | description of the concepts and relationships that exist within a | ||
| 17 | certain domain. | ||
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| 19 | The Ontology provides a | ||
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| 21 | ==== Frame-based Ontology==== | ||
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| 23 | * Frames represent stereotyped situations in the form of a group of | ||
| 24 | interrelated concepts with a fixed structure (Minsky, 1975). | ||
| 25 | * Schemata represent situational experiences that are stored in long- | ||
| 26 | term memory in the form of patterns (Tannen, 1993). | ||
| 27 | * Frames can be regarded as schemata, representing structures of | ||
| 28 | expectation constructed from previous experience. | ||
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