Changes for page Design Patterns and Ontology
Last modified by Clara Stiller on 2022/02/23 10:33
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edited by Clara Stiller
on 2022/02/23 10:22
on 2022/02/23 10:22
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... ... @@ -1,47 +2,12 @@ 1 -Before starting with the Design Patterns you should figure out for whom you are designing the technology for: 2 2 3 -==== Personas==== 4 -* First Step is to create Personas to get a feel about who the audience is 5 -* Persona is an individual character, try to make the person "come alive" by adding detailed descriptions 6 -* Profile of a Persona should include: 7 - ○ General information like gender, age, living situation, job/education, hobbies, former life 8 - ○ Personal goals 9 - ○ Stereotypes of the person group, but also untypical characteristics "go beyond stereotypes" 10 -* You should provide one persona for each Stakeholder, sometimes more than one per Stakeholder can be helpful when the character differs a lot per person 11 - 12 -==== Storyboard==== 13 -* Create a story with the Personas as the main character 14 -* Focus on the interactions and relations of the different persons and how do they interact with the robot 15 - 16 - 17 - 18 -Then you can start designing the pattern: 19 - 20 20 === Design Patterns=== 21 21 22 - //"A reusable solution to a recurring problem. [Design] patterns try to4 +A reusable solution to a recurring problem. [Design] patterns try to 23 23 capture the common invariant properties of the problem and the 24 24 essential relationships needed to solve the problem. (...) They are 25 25 abstract solutions that allow a designer to reuse ideas that worked in 26 -the past for commonly faced problems. "//8 +the past for commonly faced problems. 27 27 28 -*Use these factors in your design patterns: 29 - ○ Behavior Pattern 30 - ○ Positive effects 31 - ○ Negative effects 32 - ○ Claims 33 - 34 -==== Team Design Patterns (TDP)==== 35 -* Pattern that shows how the team works together 36 -* Consists of several design patterns which are connected with arrows 37 -* Divided into physical (brick above heads) and cognitive work (colored heads) 38 - 39 - 40 -==== Interaction Design Patterns (IDP)==== 41 -* Shows interaction between two people 42 - 43 - 44 - 45 45 === Ontology=== 46 46 47 47 A specification of a conceptualization. That is, an ontology is a ... ... @@ -49,11 +49,7 @@ 49 49 certain domain. 50 50 51 51 The Ontology provides a language for the interaction, which ensures a mutual understanding. 52 -Meaning the robot need to has a basic understanding of our world, you have to represent common (abstract) concepts both, robot and human, need to interact (examples: emotions, (music) genres) 53 53 54 -Has different levels of abstractness 55 - 56 - 57 57 ==== Frame-based Ontology==== 58 58 59 59 * Frames represent stereotyped situations in the form of a group of