Changes for page Design Patterns and Ontology
Last modified by Clara Stiller on 2022/02/23 10:33
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edited by Clara Stiller
on 2022/02/23 10:22
on 2022/02/23 10:22
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... ... @@ -1,74 +2,4 @@ 1 -Before starting with the Design Patterns you should figure out for whom you are designing the technology for: 2 2 3 -==== Personas==== 4 -* First Step is to create Personas to get a feel about who the audience is 5 -* Persona is an individual character, try to make the person "come alive" by adding detailed descriptions 6 -* Profile of a Persona should include: 7 - ○ General information like gender, age, living situation, job/education, hobbies, former life 8 - ○ Personal goals 9 - ○ Stereotypes of the person group, but also untypical characteristics "go beyond stereotypes" 10 -* You should provide one persona for each Stakeholder, sometimes more than one per Stakeholder can be helpful when the character differs a lot per person 2 +==== Design Patterns==== 11 11 12 -==== Storyboard==== 13 -* Create a story with the Personas as the main character 14 -* Focus on the interactions and relations of the different persons and how do they interact with the robot 15 15 16 - 17 - 18 -Then you can start designing the pattern: 19 - 20 -=== Design Patterns=== 21 - 22 -//"A reusable solution to a recurring problem. [Design] patterns try to 23 -capture the common invariant properties of the problem and the 24 -essential relationships needed to solve the problem. (...) They are 25 -abstract solutions that allow a designer to reuse ideas that worked in 26 -the past for commonly faced problems."// 27 - 28 -*Use these factors in your design patterns: 29 - ○ Behavior Pattern 30 - ○ Positive effects 31 - ○ Negative effects 32 - ○ Claims 33 - 34 -==== Team Design Patterns (TDP)==== 35 -* Pattern that shows how the team works together 36 -* Consists of several design patterns which are connected with arrows 37 -* Divided into physical (brick above heads) and cognitive work (colored heads) 38 - 39 - 40 -==== Interaction Design Patterns (IDP)==== 41 -* Shows interaction between two people 42 - 43 - 44 - 45 -=== Ontology=== 46 - 47 -A specification of a conceptualization. That is, an ontology is a 48 -description of the concepts and relationships that exist within a 49 -certain domain. 50 - 51 -The Ontology provides a language for the interaction, which ensures a mutual understanding. 52 -Meaning the robot need to has a basic understanding of our world, you have to represent common (abstract) concepts both, robot and human, need to interact (examples: emotions, (music) genres) 53 - 54 -Has different levels of abstractness 55 - 56 - 57 -==== Frame-based Ontology==== 58 - 59 -* Frames represent stereotyped situations in the form of a group of 60 -interrelated concepts with a fixed structure (Minsky, 1975). 61 -* Schemata represent situational experiences that are stored in long- 62 -term memory in the form of patterns (Tannen, 1993). 63 -* Frames can be regarded as schemata, representing structures of 64 -expectation constructed from previous experience. 65 - 66 - 67 - 68 - 69 - 70 - 71 - 72 - 73 - 74 -