Last modified by Clara Stiller on 2022/02/23 10:33

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1 -Before starting with the Design Patterns you should figure out for whom you are designing the technology for:
2 2  
3 -==== Personas====
4 -* First Step is to create Personas to get a feel about who the audience is
5 -* Persona is an individual character, try to make the person "come alive" by adding detailed descriptions
6 -* Profile of a Persona should include:
7 - ○ General information like gender, age, living situation, job/education, hobbies, former life
8 - ○ Personal goals
9 - ○ Stereotypes of the person group, but also untypical characteristics "go beyond stereotypes"
10 -* You should provide one persona for each Stakeholder, sometimes more than one per Stakeholder can be helpful when the character differs a lot per person
2 +==== Design Patterns====
11 11  
12 -==== Storyboard====
13 -* Create a story with the Personas as the main character
14 -* Focus on the interactions and relations of the different persons and how do they interact with the robot
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18 -Then you can start designing the pattern:
19 -
20 -=== Design Patterns===
21 -
22 -//"A reusable solution to a recurring problem. [Design] patterns try to
23 -capture the common invariant properties of the problem and the
24 -essential relationships needed to solve the problem. (...) They are
25 -abstract solutions that allow a designer to reuse ideas that worked in
26 -the past for commonly faced problems."//
27 -
28 -*Use these factors in your design patterns:
29 - ○ Behavior Pattern
30 - ○ Positive effects
31 - ○ Negative effects
32 - ○ Claims
33 -
34 -==== Team Design Patterns (TDP)====
35 -* Pattern that shows how the team works together
36 -* Consists of several design patterns which are connected with arrows
37 -* Divided into physical (brick above heads) and cognitive work (colored heads)
38 -
39 -
40 -==== Interaction Design Patterns (IDP)====
41 -* Shows interaction between two people
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44 -
45 -=== Ontology===
46 -
47 -A specification of a conceptualization. That is, an ontology is a
48 -description of the concepts and relationships that exist within a
49 -certain domain.
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51 -The Ontology provides a language for the interaction, which ensures a mutual understanding.
52 -Meaning the robot need to has a basic understanding of our world, you have to represent common (abstract) concepts both, robot and human, need to interact (examples: emotions, (music) genres)
53 -
54 -Has different levels of abstractness
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56 -
57 -==== Frame-based Ontology====
58 -
59 -* Frames represent stereotyped situations in the form of a group of
60 -interrelated concepts with a fixed structure (Minsky, 1975).
61 -* Schemata represent situational experiences that are stored in long-
62 -term memory in the form of patterns (Tannen, 1993).
63 -* Frames can be regarded as schemata, representing structures of
64 -expectation constructed from previous experience.
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