Changes for page Design Patterns and Ontology
Last modified by Clara Stiller on 2022/02/23 10:33
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... ... @@ -1,6 +1,5 @@ 1 1 2 -=== Design Patterns=== 3 - 2 +==== Design Patterns==== 4 4 A reusable solution to a recurring problem. [Design] patterns try to 5 5 capture the common invariant properties of the problem and the 6 6 essential relationships needed to solve the problem. (...) They are ... ... @@ -7,29 +7,17 @@ 7 7 abstract solutions that allow a designer to reuse ideas that worked in 8 8 the past for commonly faced problems. 9 9 10 -=== Ontology=== 11 11 10 + 11 +=== ==== Ontology======= 12 + 12 12 A specification of a conceptualization. That is, an ontology is a 13 13 description of the concepts and relationships that exist within a 14 14 certain domain. 15 15 16 -The Ontology provides a language for the interaction, which ensures a mutual understanding. 17 17 18 18 ==== Frame-based Ontology==== 19 19 20 -* Frames represent stereotyped situations in the form of a group of 21 -interrelated concepts with a fixed structure (Minsky, 1975). 22 -* Schemata represent situational experiences that are stored in long- 23 -term memory in the form of patterns (Tannen, 1993). 24 -* Frames can be regarded as schemata, representing structures of 25 -expectation constructed from previous experience. 26 26 27 27 28 28 29 - 30 - 31 - 32 - 33 - 34 - 35 -