Changes for page Design Patterns and Ontology
Last modified by Clara Stiller on 2022/02/23 10:33
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6.1


edited by Xin Wan
on 2022/02/22 11:50
on 2022/02/22 11:50
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To version
9.1


edited by Clara Stiller
on 2022/02/23 10:22
on 2022/02/23 10:22
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... ... @@ -1,23 +1,59 @@ 1 +Before starting with the Design Patterns you should figure out for whom you are designing the technology for: 1 1 3 +==== Personas==== 4 +* First Step is to create Personas to get a feel about who the audience is 5 +* Persona is an individual character, try to make the person "come alive" by adding detailed descriptions 6 +* Profile of a Persona should include: 7 + ○ General information like gender, age, living situation, job/education, hobbies, former life 8 + ○ Personal goals 9 + ○ Stereotypes of the person group, but also untypical characteristics "go beyond stereotypes" 10 +* You should provide one persona for each Stakeholder, sometimes more than one per Stakeholder can be helpful when the character differs a lot per person 2 2 12 +==== Storyboard==== 13 +* Create a story with the Personas as the main character 14 +* Focus on the interactions and relations of the different persons and how do they interact with the robot 15 + 16 + 17 + 18 +Then you can start designing the pattern: 19 + 3 3 === Design Patterns=== 4 4 5 -A reusable solution to a recurring problem. [Design] patterns try to 22 +//"A reusable solution to a recurring problem. [Design] patterns try to 6 6 capture the common invariant properties of the problem and the 7 7 essential relationships needed to solve the problem. (...) They are 8 8 abstract solutions that allow a designer to reuse ideas that worked in 9 -the past for commonly faced problems. 26 +the past for commonly faced problems."// 10 10 28 +*Use these factors in your design patterns: 29 + ○ Behavior Pattern 30 + ○ Positive effects 31 + ○ Negative effects 32 + ○ Claims 11 11 12 -=== Ontology=== 34 +==== Team Design Patterns (TDP)==== 35 +* Pattern that shows how the team works together 36 +* Consists of several design patterns which are connected with arrows 37 +* Divided into physical (brick above heads) and cognitive work (colored heads) 13 13 14 14 40 +==== Interaction Design Patterns (IDP)==== 41 +* Shows interaction between two people 42 + 43 + 44 + 45 +=== Ontology=== 46 + 15 15 A specification of a conceptualization. That is, an ontology is a 16 16 description of the concepts and relationships that exist within a 17 17 certain domain. 18 18 19 -The Ontology provides a 51 +The Ontology provides a language for the interaction, which ensures a mutual understanding. 52 +Meaning the robot need to has a basic understanding of our world, you have to represent common (abstract) concepts both, robot and human, need to interact (examples: emotions, (music) genres) 20 20 54 +Has different levels of abstractness 55 + 56 + 21 21 ==== Frame-based Ontology==== 22 22 23 23 * Frames represent stereotyped situations in the form of a group of