Last modified by Clara Stiller on 2022/02/23 10:33

From version Icon 6.1 Icon
edited by Xin Wan
on 2022/02/22 11:50
Change comment: There is no comment for this version
To version 1.1 Icon
edited by Bart Vastenhouw
on 2022/02/07 22:26
Change comment: Imported from XAR

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1 -
2 -
3 -=== Design Patterns===
4 -
5 -A reusable solution to a recurring problem. [Design] patterns try to
6 -capture the common invariant properties of the problem and the
7 -essential relationships needed to solve the problem. (...) They are
8 -abstract solutions that allow a designer to reuse ideas that worked in
9 -the past for commonly faced problems.
10 -
11 -
12 -=== Ontology===
13 -
14 -
15 -A specification of a conceptualization. That is, an ontology is a
16 -description of the concepts and relationships that exist within a
17 -certain domain.
18 -
19 -The Ontology provides a
20 -
21 -==== Frame-based Ontology====
22 -
23 -* Frames represent stereotyped situations in the form of a group of
24 -interrelated concepts with a fixed structure (Minsky, 1975).
25 -* Schemata represent situational experiences that are stored in long-
26 -term memory in the form of patterns (Tannen, 1993).
27 -* Frames can be regarded as schemata, representing structures of
28 -expectation constructed from previous experience.
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