Changes for page Design Patterns and Ontology
Last modified by Clara Stiller on 2022/02/23 10:33
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... ... @@ -1,37 +1,0 @@ 1 - 2 - 3 -=== Design Patterns=== 4 - 5 -A reusable solution to a recurring problem. [Design] patterns try to 6 -capture the common invariant properties of the problem and the 7 -essential relationships needed to solve the problem. (...) They are 8 -abstract solutions that allow a designer to reuse ideas that worked in 9 -the past for commonly faced problems. 10 - 11 - 12 -=== Ontology=== 13 - 14 - 15 -A specification of a conceptualization. That is, an ontology is a 16 -description of the concepts and relationships that exist within a 17 -certain domain. 18 - 19 - 20 -==== Frame-based Ontology==== 21 - 22 -* Frames represent stereotyped situations in the form of a group of 23 -interrelated concepts with a fixed structure (Minsky, 1975). 24 -* Schemata represent situational experiences that are stored in long- 25 -term memory in the form of patterns (Tannen, 1993). 26 -* Frames can be regarded as schemata, representing structures of 27 -expectation constructed from previous experience. 28 - 29 - 30 - 31 - 32 - 33 - 34 - 35 - 36 - 37 -