Last modified by Clara Stiller on 2022/02/23 10:33

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edited by Xin Wan
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1 +Before starting with the Design Patterns you should figure out for whom you are designing the technology for:
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3 +==== Personas====
4 +* First Step is to create Personas to get a feel about who the audience is
5 +* Persona is an individual character, try to make the person "come alive" by adding detailed descriptions
6 +* Profile of a Persona should include:
7 + ○ General information like gender, age, living situation, job/education, hobbies, former life
8 + ○ Personal goals
9 + ○ Stereotypes of the person group, but also untypical characteristics "go beyond stereotypes"
10 +* You should provide one persona for each Stakeholder, sometimes more than one per Stakeholder can be helpful when the character differs a lot per person
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12 +==== Storyboard====
13 +* Create a story with the Personas as the main character
14 +* Focus on the interactions and relations of the different persons and how do they interact with the robot
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18 +Then you can start designing the pattern:
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3 3  === Design Patterns===
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5 -A reusable solution to a recurring problem. [Design] patterns try to
22 +//"A reusable solution to a recurring problem. [Design] patterns try to
6 6  capture the common invariant properties of the problem and the
7 7  essential relationships needed to solve the problem. (...) They are
8 8  abstract solutions that allow a designer to reuse ideas that worked in
9 -the past for commonly faced problems.
26 +the past for commonly faced problems."//
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28 +*Use these factors in your design patterns:
29 + ○ Behavior Pattern
30 + ○ Positive effects
31 + ○ Negative effects
32 + ○ Claims
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34 +==== Team Design Patterns (TDP)====
35 +* Pattern that shows how the team works together
36 +* Consists of several design patterns which are connected with arrows
37 +* Divided into physical (brick above heads) and cognitive work (colored heads)
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14 -=== Ontology===
40 +==== Interaction Design Patterns (IDP)====
41 +* Shows interaction between two people
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45 +=== Ontology===
46 +
17 17  A specification of a conceptualization. That is, an ontology is a
18 18  description of the concepts and relationships that exist within a
19 19  certain domain.
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51 +The Ontology provides a language for the interaction, which ensures a mutual understanding.
52 +Meaning the robot need to has a basic understanding of our world, you have to represent common (abstract) concepts both, robot and human, need to interact (examples: emotions, (music) genres)
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54 +Has different levels of abstractness
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22 22  ==== Frame-based Ontology====
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59 +* Frames represent stereotyped situations in the form of a group of
60 +interrelated concepts with a fixed structure (Minsky, 1975).
61 +* Schemata represent situational experiences that are stored in long-
62 +term memory in the form of patterns (Tannen, 1993).
63 +* Frames can be regarded as schemata, representing structures of
64 +expectation constructed from previous experience.
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