Changes for page Design Patterns and Ontology
Last modified by Clara Stiller on 2022/02/23 10:33
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edited by Xin Wan
on 2022/02/22 11:48
on 2022/02/22 11:48
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To version
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edited by Clara Stiller
on 2022/02/23 10:22
on 2022/02/23 10:22
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... ... @@ -1,22 +1,74 @@ 1 +Before starting with the Design Patterns you should figure out for whom you are designing the technology for: 1 1 2 -==== Design Patterns==== 3 -A reusable solution to a recurring problem. [Design] patterns try to 3 +==== Personas==== 4 +* First Step is to create Personas to get a feel about who the audience is 5 +* Persona is an individual character, try to make the person "come alive" by adding detailed descriptions 6 +* Profile of a Persona should include: 7 + ○ General information like gender, age, living situation, job/education, hobbies, former life 8 + ○ Personal goals 9 + ○ Stereotypes of the person group, but also untypical characteristics "go beyond stereotypes" 10 +* You should provide one persona for each Stakeholder, sometimes more than one per Stakeholder can be helpful when the character differs a lot per person 11 + 12 +==== Storyboard==== 13 +* Create a story with the Personas as the main character 14 +* Focus on the interactions and relations of the different persons and how do they interact with the robot 15 + 16 + 17 + 18 +Then you can start designing the pattern: 19 + 20 +=== Design Patterns=== 21 + 22 +//"A reusable solution to a recurring problem. [Design] patterns try to 4 4 capture the common invariant properties of the problem and the 5 5 essential relationships needed to solve the problem. (...) They are 6 6 abstract solutions that allow a designer to reuse ideas that worked in 7 -the past for commonly faced problems. 26 +the past for commonly faced problems."// 8 8 28 +*Use these factors in your design patterns: 29 + ○ Behavior Pattern 30 + ○ Positive effects 31 + ○ Negative effects 32 + ○ Claims 9 9 34 +==== Team Design Patterns (TDP)==== 35 +* Pattern that shows how the team works together 36 +* Consists of several design patterns which are connected with arrows 37 +* Divided into physical (brick above heads) and cognitive work (colored heads) 10 10 11 -=== ==== Ontology======= 12 12 40 +==== Interaction Design Patterns (IDP)==== 41 +* Shows interaction between two people 42 + 43 + 44 + 45 +=== Ontology=== 46 + 13 13 A specification of a conceptualization. That is, an ontology is a 14 14 description of the concepts and relationships that exist within a 15 15 certain domain. 16 16 51 +The Ontology provides a language for the interaction, which ensures a mutual understanding. 52 +Meaning the robot need to has a basic understanding of our world, you have to represent common (abstract) concepts both, robot and human, need to interact (examples: emotions, (music) genres) 17 17 54 +Has different levels of abstractness 55 + 56 + 18 18 ==== Frame-based Ontology==== 19 19 59 +* Frames represent stereotyped situations in the form of a group of 60 +interrelated concepts with a fixed structure (Minsky, 1975). 61 +* Schemata represent situational experiences that are stored in long- 62 +term memory in the form of patterns (Tannen, 1993). 63 +* Frames can be regarded as schemata, representing structures of 64 +expectation constructed from previous experience. 20 20 21 21 22 22 68 + 69 + 70 + 71 + 72 + 73 + 74 +