Changes for page Design Patterns and Ontology
Last modified by Clara Stiller on 2022/02/23 10:33
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... ... @@ -1,5 +1,6 @@ 1 1 2 -==== Design Patterns==== 2 +=== Design Patterns=== 3 + 3 3 A reusable solution to a recurring problem. [Design] patterns try to 4 4 capture the common invariant properties of the problem and the 5 5 essential relationships needed to solve the problem. (...) They are ... ... @@ -6,17 +6,29 @@ 6 6 abstract solutions that allow a designer to reuse ideas that worked in 7 7 the past for commonly faced problems. 8 8 10 +=== Ontology=== 9 9 10 - 11 -=== ==== Ontology======= 12 - 13 13 A specification of a conceptualization. That is, an ontology is a 14 14 description of the concepts and relationships that exist within a 15 15 certain domain. 16 16 16 +The Ontology provides a language for the interaction, which ensures a mutual understanding. 17 17 18 18 ==== Frame-based Ontology==== 19 19 20 +* Frames represent stereotyped situations in the form of a group of 21 +interrelated concepts with a fixed structure (Minsky, 1975). 22 +* Schemata represent situational experiences that are stored in long- 23 +term memory in the form of patterns (Tannen, 1993). 24 +* Frames can be regarded as schemata, representing structures of 25 +expectation constructed from previous experience. 20 20 21 21 22 22 29 + 30 + 31 + 32 + 33 + 34 + 35 +